3-finger vs 5-finger designs - when does the extra finger actually pay off?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
williams84
Posts: 237
Joined: Sat Sep 28, 2024 8:50 am

Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?

Post by williams84 »

Speaking from personal experience here, Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
"The best actuator is the one that doesn't overheat."
ivan22
Posts: 160
Joined: Mon Mar 31, 2025 11:13 am

Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?

Post by ivan22 »

@williams84 Thanks for laying this out, genuinely useful. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
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chenperez
Posts: 202
Joined: Fri Sep 13, 2024 3:51 pm

Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?

Post by chenperez »

Same conclusion I've come to. Also worth noting: Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
Building > buying.
gimbalmar65
Posts: 86
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Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?

Post by gimbalmar65 »

Genuinely curious - Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Reminds me a bit of the early drone hobbyist scene, honestly.
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betty.king
Posts: 87
Joined: Sun Sep 14, 2025 8:37 am

Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?

Post by betty.king »

Short answer: Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
Watching this space closely since 2019.
young56
Posts: 123
Joined: Mon Jun 09, 2025 5:26 pm

Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?

Post by young56 »

Can I ask a dumb follow-up - Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Reminds me a bit of the early drone hobbyist scene, honestly.
she/her | grad student, biped locomotion
scott21
Posts: 256
Joined: Fri Oct 11, 2024 9:57 am

Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?

Post by scott21 »

Here's what I know on this: Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
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ssantos
Posts: 105
Joined: Wed Sep 03, 2025 12:03 am

Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?

Post by ssantos »

@scott21 Slight correction, though the overall point stands: Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. This whole thread is a good reminder how young this field still is.
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barbara.jones
Posts: 164
Joined: Fri Feb 28, 2025 6:12 pm

Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?

Post by barbara.jones »

@ssantos Worth being a little skeptical of the marketing angle here. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
he/him | robotics hobbyist since the DARPA Grand Challenge days
sarah.santos3
Posts: 213
Joined: Thu Feb 13, 2025 5:30 am

Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?

Post by sarah.santos3 »

@barbara.jones Slightly off-topic, but related: Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
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