Anyone using imitation learning purely from human video for grasp policies?
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sarah.santos3
- Posts: 213
- Joined: Thu Feb 13, 2025 5:30 am
Re: Anyone using imitation learning purely from human video for grasp policies?
@carlossanchez Just to be precise about one thing:
Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
they/them
Re: Anyone using imitation learning purely from human video for grasp policies?
@sarah.santos3 Minor factual note:
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
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emily.kumar
- Posts: 41
- Joined: Fri Jan 30, 2026 2:42 pm
Re: Anyone using imitation learning purely from human video for grasp policies?
@james15 Minor factual note:
Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
Currently: 3D printing my way to bankruptcy.
Re: Anyone using imitation learning purely from human video for grasp policies?
@emily.kumar Worth being a little skeptical of the marketing angle here.
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: Anyone using imitation learning purely from human video for grasp policies?
@matthew43 Speaking from personal experience here,
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
she/her
Re: Anyone using imitation learning purely from human video for grasp policies?
Can I ask a dumb follow-up -
Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
"The best actuator is the one that doesn't overheat."
Re: Anyone using imitation learning purely from human video for grasp policies?
@jchen Minor factual note:
Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: Anyone using imitation learning purely from human video for grasp policies?
Agreed, and I'd add:
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
Re: Anyone using imitation learning purely from human video for grasp policies?
@kim37 One nitpick -
Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
they/them
Re: Anyone using imitation learning purely from human video for grasp policies?
To answer this directly:
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
he/him | robotics hobbyist since the DARPA Grand Challenge days