Two-handed tool use - screwdrivers, scissors, etc - how far are we really?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
jhansen
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Two-handed tool use - screwdrivers, scissors, etc - how far are we really?

Post by jhansen »

Trying to organize my own thinking on this, so bear with me. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Anyone want to poke holes in this?
karen_kim
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Joined: Wed Jun 25, 2025 11:18 pm

Re: Two-handed tool use - screwdrivers, scissors, etc - how far are we really?

Post by karen_kim »

@jhansen Counterpoint: Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
george92
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Re: Two-handed tool use - screwdrivers, scissors, etc - how far are we really?

Post by george92 »

Agreed, and I'd add: Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
she/her | grad student, biped locomotion
matthew43
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Re: Two-handed tool use - screwdrivers, scissors, etc - how far are we really?

Post by matthew43 »

@george92 Pretty much this. One thing to add: Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
he/him | robotics hobbyist since the DARPA Grand Challenge days
sven.smith4
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Re: Two-handed tool use - screwdrivers, scissors, etc - how far are we really?

Post by sven.smith4 »

@matthew43 That's the official framing, at least - reality tends to lag a bit. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
Opinions my own, not my employer's.
betty.king
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Re: Two-handed tool use - screwdrivers, scissors, etc - how far are we really?

Post by betty.king »

@sven.smith4 Ran into exactly this myself. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
Watching this space closely since 2019.
barbara.jones
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Re: Two-handed tool use - screwdrivers, scissors, etc - how far are we really?

Post by barbara.jones »

@betty.king Small correction on one detail: A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
he/him | robotics hobbyist since the DARPA Grand Challenge days
larrysokolov
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Joined: Fri Aug 15, 2025 4:23 pm

Re: Two-handed tool use - screwdrivers, scissors, etc - how far are we really?

Post by larrysokolov »

Sorry if this is a basic question, but Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
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erik_novi
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Re: Two-handed tool use - screwdrivers, scissors, etc - how far are we really?

Post by erik_novi »

+1 to this. Worth adding: Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
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freya.smith
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Re: Two-handed tool use - screwdrivers, scissors, etc - how far are we really?

Post by freya.smith »

Minor factual note: Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. Reminds me a bit of the early drone hobbyist scene, honestly.
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