What's a good beginner project to learn grasp planning without a full humanoid?
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carol.robinson
- Posts: 153
- Joined: Sun Mar 16, 2025 11:36 am
Re: What's a good beginner project to learn grasp planning without a full humanoid?
Related question -
Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
they/them
Re: What's a good beginner project to learn grasp planning without a full humanoid?
@carol.robinson +1 to this. Worth adding:
In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
they/them
Re: What's a good beginner project to learn grasp planning without a full humanoid?
That's the official framing, at least - reality tends to lag a bit.
Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
she/her
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brian.campbell
- Posts: 59
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Re: What's a good beginner project to learn grasp planning without a full humanoid?
Agreed, and I'd add:
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
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joseph_sing
- Posts: 63
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Re: What's a good beginner project to learn grasp planning without a full humanoid?
@brian.campbell Slightly off-topic, but related:
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
"The best actuator is the one that doesn't overheat."