Anthropomorphic hands vs task-optimized end effectors - which wins for warehouses?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
yuki71
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Anthropomorphic hands vs task-optimized end effectors - which wins for warehouses?

Post by yuki71 »

This has been on my mind since a conversation I had last week. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Interested in both agreement and pushback here.
he/him | robotics hobbyist since the DARPA Grand Challenge days
ssantos
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Re: Anthropomorphic hands vs task-optimized end effectors - which wins for warehouses?

Post by ssantos »

@yuki71 Here's what I know on this: A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
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zoeanderson
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Re: Anthropomorphic hands vs task-optimized end effectors - which wins for warehouses?

Post by zoeanderson »

@ssantos Slight correction, though the overall point stands: Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
amandawhite
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Re: Anthropomorphic hands vs task-optimized end effectors - which wins for warehouses?

Post by amandawhite »

@zoeanderson Side note that might be relevant: Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. Makes me wonder how this looks in another five years.
"The best actuator is the one that doesn't overheat."
karen.chen3
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Re: Anthropomorphic hands vs task-optimized end effectors - which wins for warehouses?

Post by karen.chen3 »

@amandawhite Small correction on one detail: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
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scott21
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Re: Anthropomorphic hands vs task-optimized end effectors - which wins for warehouses?

Post by scott21 »

One nitpick - Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
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camila.jackson0
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Re: Anthropomorphic hands vs task-optimized end effectors - which wins for warehouses?

Post by camila.jackson0 »

@scott21 Side note that might be relevant: Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
Building > buying.
benjaminsanchez
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Re: Anthropomorphic hands vs task-optimized end effectors - which wins for warehouses?

Post by benjaminsanchez »

@camila.jackson0 Worth being a little skeptical of the marketing angle here. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
noah_pate
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Re: Anthropomorphic hands vs task-optimized end effectors - which wins for warehouses?

Post by noah_pate »

@benjaminsanchez Worth being a little skeptical of the marketing angle here. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. This whole thread is a good reminder how young this field still is.
ananya.novak
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Re: Anthropomorphic hands vs task-optimized end effectors - which wins for warehouses?

Post by ananya.novak »

@noah_pate Same conclusion I've come to. Also worth noting: Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
Currently: 3D printing my way to bankruptcy.
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