Anyone quantified the actual payload-to-hand-weight ratio across platforms?
Anyone quantified the actual payload-to-hand-weight ratio across platforms?
This has been on my mind since a conversation I had last week.
Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
Curious to hear how others see this.
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sarah.santos3
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
Pretty much this. One thing to add:
Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
they/them
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novikova63
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
Counterpoint:
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
+1 to this. Worth adding:
Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
Watching this space closely since 2019.
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lukas.singh1
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
@choi98 From what I've seen:
Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
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novikova63
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
@lukas.singh1 This lines up with my experience.
Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
@novikova63 From hands-on experience,
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
"The best actuator is the one that doesn't overheat."
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freya.smith
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
@jchen I'd push back on this a bit.
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
she/her
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williams84
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
@freya.smith Can I ask a dumb follow-up -
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
"The best actuator is the one that doesn't overheat."
Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
@williams84 Thanks for laying this out, genuinely useful.
A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
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