Anyone quantified the actual payload-to-hand-weight ratio across platforms?
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sarah.santos3
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
Follow-up question though -
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
they/them
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mohammed64
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
@sarah.santos3 Worth being a little skeptical of the marketing angle here.
Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
Kind of makes me think about how different this all looked even three years ago.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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williams84
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
Can I ask a dumb follow-up -
Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
"The best actuator is the one that doesn't overheat."
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ashley_flor
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
@williams84 Short answer:
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
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arjunsanchez
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
Slight correction, though the overall point stands:
Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
Speaking from personal experience here,
Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
Watching this space closely since 2019.
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matthew.yamamoto0
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
Small correction on one detail:
Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
"Torque is a lifestyle."
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williams84
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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
Side note that might be relevant:
Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
"The best actuator is the one that doesn't overheat."
Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
@williams84 This raises a question for me -
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?
Minor factual note:
Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
Watching this space closely since 2019.