What's the maintenance burden really look like for a 16+ DoF hand in daily ops?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
lbianchi
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What's the maintenance burden really look like for a 16+ DoF hand in daily ops?

Post by lbianchi »

Long-time reader, figured I'd finally start a thread instead of just replying. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. Happy to be told I'm wrong on any of this.
cynthia.muller
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Re: What's the maintenance burden really look like for a 16+ DoF hand in daily ops?

Post by cynthia.muller »

To answer this directly: A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
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nancy_lewi
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Re: What's the maintenance burden really look like for a 16+ DoF hand in daily ops?

Post by nancy_lewi »

Pretty much this. One thing to add: Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
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camila.jackson0
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Re: What's the maintenance burden really look like for a 16+ DoF hand in daily ops?

Post by camila.jackson0 »

That's the official framing, at least - reality tends to lag a bit. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
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smartinez
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Re: What's the maintenance burden really look like for a 16+ DoF hand in daily ops?

Post by smartinez »

@camila.jackson0 I can speak to this a bit. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
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young58
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Re: What's the maintenance burden really look like for a 16+ DoF hand in daily ops?

Post by young58 »

Yeah, this tracks with what I've read as well. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Makes me wonder how this looks in another five years.
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gary.tanaka2
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Re: What's the maintenance burden really look like for a 16+ DoF hand in daily ops?

Post by gary.tanaka2 »

@young58 From what I've seen: Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Kind of makes me think about how different this all looked even three years ago.
green28
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Re: What's the maintenance burden really look like for a 16+ DoF hand in daily ops?

Post by green28 »

@gary.tanaka2 Worth being a little skeptical of the marketing angle here. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. Makes me wonder how this looks in another five years.
mia_lars
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Re: What's the maintenance burden really look like for a 16+ DoF hand in daily ops?

Post by mia_lars »

@green28 This matches what I've seen too. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
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ethan.lewis5
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Re: What's the maintenance burden really look like for a 16+ DoF hand in daily ops?

Post by ethan.lewis5 »

@mia_lars Minor factual note: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
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