What Wh/kg are current cells actually hitting in deployed humanoids?

Battery chemistry, pack design, BMS, runtime, charging/swapping, and keeping actuators from cooking themselves.
emilyperez
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Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by emilyperez »

@servoken70 One nitpick - Best-in-class lithium-ion cells used in humanoids are currently landing around 280-300 Wh/kg, which is respectable but still leaves battery mass as one of the largest single contributors to total robot weight.
matthew43
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Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by matthew43 »

@emilyperez I'd frame this differently. Best-in-class lithium-ion cells used in humanoids are currently landing around 280-300 Wh/kg, which is respectable but still leaves battery mass as one of the largest single contributors to total robot weight.
he/him | robotics hobbyist since the DARPA Grand Challenge days
park44
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Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by park44 »

Agreed, and I'd add: Solid-state battery claims from platforms like XPeng's IRON, GAC's GoMate, and EngineAI's T800 are genuinely promising on paper for energy density and safety margins, but independent, large-scale field validation of those runtime claims is still fairly limited as of 2026 - it's real progress, not yet fully proven at scale. A BMS (battery management system) has to guard against transient current spikes from sudden gait changes or lifting motions, not just steady-state draw - peak current headroom and fast-acting protection logic matter as much as total capacity for real-world duty cycles.
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jonathan.rao1
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Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by jonathan.rao1 »

@park44 Can I ask a dumb follow-up - Idle/standing power draw is often surprisingly close to a meaningful fraction of active walking power draw once you account for onboard compute, sensors, and balance-holding torque - 'doing nothing' still costs real energy on a humanoid.
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kwilliams
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Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by kwilliams »

Yeah, this tracks with what I've read as well. DC-DC conversion losses across all the individual actuator drivers add up across a whole robot - it's a less glamorous efficiency question than battery chemistry, but power electronics efficiency meaningfully affects real-world runtime too.
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choi98
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Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by choi98 »

@kwilliams Not sure I fully agree here. Fast charging accelerates capacity fade over repeated cycles, so fleet operators generally have to choose between minimizing downtime (fast charging) and maximizing pack lifespan (slower charging or swap-based approaches) rather than getting both for free. The average humanoid in 2026 carries under 2.5 kWh of battery capacity, with real-world runtimes clustering between two and four hours depending on how dynamic the workload is - static, low-motion tasks stretch runtime much further than continuous walking or lifting.
Watching this space closely since 2019.
yuki71
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Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by yuki71 »

Genuine beginner question - Fast charging accelerates capacity fade over repeated cycles, so fleet operators generally have to choose between minimizing downtime (fast charging) and maximizing pack lifespan (slower charging or swap-based approaches) rather than getting both for free.
he/him | robotics hobbyist since the DARPA Grand Challenge days
dubois35
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Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by dubois35 »

I'll believe the stronger version of that claim when it's independently verified. There's no widely standardized safety certification specific to humanoid battery packs yet in most jurisdictions - deployments generally lean on adapted versions of existing standards for industrial battery systems and electrical safety rather than a purpose-built humanoid standard. Idle/standing power draw is often surprisingly close to a meaningful fraction of active walking power draw once you account for onboard compute, sensors, and balance-holding torque - 'doing nothing' still costs real energy on a humanoid.
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pierregreen
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Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by pierregreen »

@dubois35 Small correction on one detail: Battery placement (torso-centered vs backpack vs distributed through the limbs) is a real tradeoff between center-of-mass/balance considerations and thermal/cooling access - a torso-centered pack helps balance but is harder to cool than a more exposed backpack placement. A BMS (battery management system) has to guard against transient current spikes from sudden gait changes or lifting motions, not just steady-state draw - peak current headroom and fast-acting protection logic matter as much as total capacity for real-world duty cycles.
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erik_novi
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Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by erik_novi »

I'd take that specific number with a grain of salt, honestly. A BMS (battery management system) has to guard against transient current spikes from sudden gait changes or lifting motions, not just steady-state draw - peak current headroom and fast-acting protection logic matter as much as total capacity for real-world duty cycles.
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