What Wh/kg are current cells actually hitting in deployed humanoids?

Battery chemistry, pack design, BMS, runtime, charging/swapping, and keeping actuators from cooking themselves.
noah_pate
Posts: 169
Joined: Tue Nov 26, 2024 8:25 pm

Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by noah_pate »

Genuinely curious - Solid-state battery claims from platforms like XPeng's IRON, GAC's GoMate, and EngineAI's T800 are genuinely promising on paper for energy density and safety margins, but independent, large-scale field validation of those runtime claims is still fairly limited as of 2026 - it's real progress, not yet fully proven at scale.
jwang
Posts: 189
Joined: Wed Jan 22, 2025 7:28 pm

Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by jwang »

@noah_pate This is a great summary, thanks. DC-DC conversion losses across all the individual actuator drivers add up across a whole robot - it's a less glamorous efficiency question than battery chemistry, but power electronics efficiency meaningfully affects real-world runtime too.
kwilliams
Posts: 309
Joined: Sat Sep 21, 2024 1:57 pm

Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by kwilliams »

Small correction on one detail: A BMS (battery management system) has to guard against transient current spikes from sudden gait changes or lifting motions, not just steady-state draw - peak current headroom and fast-acting protection logic matter as much as total capacity for real-world duty cycles.
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camila.jackson0
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Joined: Wed Oct 09, 2024 1:27 am

Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by camila.jackson0 »

I'd take that specific number with a grain of salt, honestly. Solid-state battery claims from platforms like XPeng's IRON, GAC's GoMate, and EngineAI's T800 are genuinely promising on paper for energy density and safety margins, but independent, large-scale field validation of those runtime claims is still fairly limited as of 2026 - it's real progress, not yet fully proven at scale. The average humanoid in 2026 carries under 2.5 kWh of battery capacity, with real-world runtimes clustering between two and four hours depending on how dynamic the workload is - static, low-motion tasks stretch runtime much further than continuous walking or lifting.
Building > buying.
scott21
Posts: 256
Joined: Fri Oct 11, 2024 9:57 am

Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by scott21 »

Genuinely curious - Best-in-class lithium-ion cells used in humanoids are currently landing around 280-300 Wh/kg, which is respectable but still leaves battery mass as one of the largest single contributors to total robot weight.
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jonathan.rao1
Posts: 156
Joined: Fri Dec 20, 2024 7:58 pm

Re: What Wh/kg are current cells actually hitting in deployed humanoids?

Post by jonathan.rao1 »

@scott21 Side note that might be relevant: Hot-swappable battery packs solve the runtime bottleneck for continuous operations (like a 24/7 warehouse shift) without needing a much bigger, heavier pack, but they add mechanical complexity, a failure-prone connector interface, and logistics overhead for managing spare packs. Anyway, good thread - following for more.
Currently: 3D printing my way to bankruptcy.
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