Anyone benchmarked actual idle power draw vs active walking power draw?
Anyone benchmarked actual idle power draw vs active walking power draw?
Not sure if this has been discussed before, but here goes.
Regenerative braking on humanoid joints can recover some energy during deceleration phases of walking, but the actual energy recovered is modest compared to a vehicle, since humanoid joints don't sustain the same continuous high-speed rotation that makes regen worthwhile in EVs. Battery placement (torso-centered vs backpack vs distributed through the limbs) is a real tradeoff between center-of-mass/balance considerations and thermal/cooling access - a torso-centered pack helps balance but is harder to cool than a more exposed backpack placement. Hot-swappable battery packs solve the runtime bottleneck for continuous operations (like a 24/7 warehouse shift) without needing a much bigger, heavier pack, but they add mechanical complexity, a failure-prone connector interface, and logistics overhead for managing spare packs.
What's everyone else's take?
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diego.moore6
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Re: Anyone benchmarked actual idle power draw vs active walking power draw?
From hands-on experience,
Tesla's Optimus Gen 2 reportedly carries roughly a 2.3 kWh pack and manages about two hours of dynamic work, while Unitree's H1 runs a smaller 0.864 kWh pack good for under four hours of largely static operation - a useful illustration of how battery size and workload type both drive runtime.
Building > buying.
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sarah.santos3
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Re: Anyone benchmarked actual idle power draw vs active walking power draw?
@diego.moore6 I dealt with almost this exact situation.
Distributed power architectures (multiple smaller packs or local capacitor buffering near high-draw actuators) can reduce peak current demands on the main bus and improve fault isolation, at the cost of added complexity versus a single central pack.
they/them
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carlossanchez
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Re: Anyone benchmarked actual idle power draw vs active walking power draw?
Follow-up question though -
Higher-voltage power architectures reduce resistive losses and current draw through the wiring harness for a given power level, which is part of why some newer platforms are moving away from lower-voltage packs as total system power demand climbs.
Makes me wonder how this looks in another five years.
"Torque is a lifestyle."
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sarah.santos3
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Re: Anyone benchmarked actual idle power draw vs active walking power draw?
@carlossanchez Follow-up question though -
A BMS (battery management system) has to guard against transient current spikes from sudden gait changes or lifting motions, not just steady-state draw - peak current headroom and fast-acting protection logic matter as much as total capacity for real-world duty cycles. DC-DC conversion losses across all the individual actuator drivers add up across a whole robot - it's a less glamorous efficiency question than battery chemistry, but power electronics efficiency meaningfully affects real-world runtime too.
they/them
Re: Anyone benchmarked actual idle power draw vs active walking power draw?
@sarah.santos3 Appreciate the detailed answer.
The average humanoid in 2026 carries under 2.5 kWh of battery capacity, with real-world runtimes clustering between two and four hours depending on how dynamic the workload is - static, low-motion tasks stretch runtime much further than continuous walking or lifting.
Re: Anyone benchmarked actual idle power draw vs active walking power draw?
@carter42 Slightly off-topic, but related:
Solid-state battery claims from platforms like XPeng's IRON, GAC's GoMate, and EngineAI's T800 are genuinely promising on paper for energy density and safety margins, but independent, large-scale field validation of those runtime claims is still fairly limited as of 2026 - it's real progress, not yet fully proven at scale.
she/her
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pierregreen
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Re: Anyone benchmarked actual idle power draw vs active walking power draw?
Small correction on one detail:
There's no widely standardized safety certification specific to humanoid battery packs yet in most jurisdictions - deployments generally lean on adapted versions of existing standards for industrial battery systems and electrical safety rather than a purpose-built humanoid standard. Fast charging accelerates capacity fade over repeated cycles, so fleet operators generally have to choose between minimizing downtime (fast charging) and maximizing pack lifespan (slower charging or swap-based approaches) rather than getting both for free.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
she/her
Re: Anyone benchmarked actual idle power draw vs active walking power draw?
Still learning the space, so correct me if wrong -
Best-in-class lithium-ion cells used in humanoids are currently landing around 280-300 Wh/kg, which is respectable but still leaves battery mass as one of the largest single contributors to total robot weight. Idle/standing power draw is often surprisingly close to a meaningful fraction of active walking power draw once you account for onboard compute, sensors, and balance-holding torque - 'doing nothing' still costs real energy on a humanoid.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: Anyone benchmarked actual idle power draw vs active walking power draw?
This matches what I've seen too.
Distributed power architectures (multiple smaller packs or local capacitor buffering near high-draw actuators) can reduce peak current demands on the main bus and improve fault isolation, at the cost of added complexity versus a single central pack. Idle/standing power draw is often surprisingly close to a meaningful fraction of active walking power draw once you account for onboard compute, sensors, and balance-holding torque - 'doing nothing' still costs real energy on a humanoid.