What's a humanoid feature you'd cut entirely to save cost/weight?

Open discussion on humanoid robots, the field in general, and anything that doesn't fit the boxes below.
ssantos
Posts: 105
Joined: Wed Sep 03, 2025 12:03 am

What's a humanoid feature you'd cut entirely to save cost/weight?

Post by ssantos »

Been meaning to post this for a while. Roughly 7,000-8,000 commercial humanoids are estimated to be operational worldwide as of mid-2026, which sounds like a lot until you compare it to the millions of industrial arms already installed. A genuinely underrated bottleneck is neither hardware nor pure ML - it's the unglamorous integration work of making perception, planning, and control agree with each other reliably for eight-hour shifts. Elder care is one of the most emotionally appealing use cases and also one of the hardest, because it demands both physical safety around fragile people and social/communication skill that's still far behind the manipulation hype. Let me know if I'm missing something obvious.
they/them
young58
Posts: 106
Joined: Fri Oct 17, 2025 6:16 am

Re: What's a humanoid feature you'd cut entirely to save cost/weight?

Post by young58 »

@ssantos One nitpick - The safety case for humanoids working near people usually leans on compliant/backdrivable joints plus soft force limits, but there isn't yet a mature, widely-adopted standard equivalent to what industrial arms have had for decades.
they/them
diego.moore6
Posts: 155
Joined: Thu May 08, 2025 8:48 am

Re: What's a humanoid feature you'd cut entirely to save cost/weight?

Post by diego.moore6 »

Same conclusion I've come to. Also worth noting: The uncanny valley matters a lot less in a warehouse than in a living room - nobody cares if a picking robot looks a little stiff, but a home-companion robot with a slightly-off gait reads as unsettling fast. 'General purpose' in 2026 mostly means 'can be reprogrammed for a new task without new hardware,' not 'can walk into any environment and figure things out unsupervised.' Kind of makes me think about how different this all looked even three years ago.
Building > buying.
nschmidt
Posts: 52
Joined: Tue Apr 14, 2026 9:26 am

Re: What's a humanoid feature you'd cut entirely to save cost/weight?

Post by nschmidt »

Small correction on one detail: The labor-substitution narrative gets simplified a lot in pitch decks; the more honest framing right now is 'augmenting understaffed, high-turnover roles' rather than wholesale replacement.
Watching this space closely since 2019.
giulia.roberts4
Posts: 109
Joined: Wed Jun 25, 2025 1:06 pm

Re: What's a humanoid feature you'd cut entirely to save cost/weight?

Post by giulia.roberts4 »

@nschmidt Slightly off-topic, but related: Legs earn their keep specifically where the environment wasn't redesigned for robots - stairs, curbs, uneven yards, cluttered floors - which is a smaller slice of real-world tasks than the marketing suggests.
"The best actuator is the one that doesn't overheat."
james15
Posts: 90
Joined: Sun Oct 26, 2025 3:39 am

Re: What's a humanoid feature you'd cut entirely to save cost/weight?

Post by james15 »

@giulia.roberts4 From hands-on experience, Most flashy demo reels involve some amount of teleoperation, scripted sequencing, or cherry-picked takes - that's not necessarily dishonest, but it does mean the gap between 'demoed' and 'reliably autonomous in production' is still large. The 'humanoid' form factor mostly wins on infrastructure compatibility, not raw efficiency - stairs, doors, and tools were all built for a human body plan, so a legged, two-armed robot slots into existing spaces without retrofitting them.
novikova63
Posts: 63
Joined: Sun Jan 25, 2026 8:26 pm

Re: What's a humanoid feature you'd cut entirely to save cost/weight?

Post by novikova63 »

I'll believe the stronger version of that claim when it's independently verified. Automotive plants ended up as the first serious proving ground for humanoids mostly because they already have structured environments, safety processes, and budget for automation - not because car assembly is uniquely suited to bipeds.
jchen
Posts: 70
Joined: Fri Dec 19, 2025 2:19 pm

Re: What's a humanoid feature you'd cut entirely to save cost/weight?

Post by jchen »

@novikova63 Just to be precise about one thing: Wheeled-torso designs solve 90% of warehouse and light-industrial tasks with far less complexity than a biped, which is exactly why so many 'humanoid' demos quietly have wheels under a skirt. A recurring pattern in the field: a capability looks solved in a controlled demo, then takes another 18-24 months of engineering to become boringly reliable in the field.
"The best actuator is the one that doesn't overheat."
rebecca_lefe
Posts: 56
Joined: Sun Nov 23, 2025 6:36 am

Re: What's a humanoid feature you'd cut entirely to save cost/weight?

Post by rebecca_lefe »

Still learning the space, so correct me if wrong - A lot of the current wave genuinely is repackaged 2000s and 2010s research (ZMP walking, whole-body control, DARPA-era grasping) combined with two things that weren't available then: cheap high-torque-density actuators and large-scale learned policies. Kind of makes me think about how different this all looked even three years ago.
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ronald.clark
Posts: 64
Joined: Sat Feb 14, 2026 9:05 am

Re: What's a humanoid feature you'd cut entirely to save cost/weight?

Post by ronald.clark »

@rebecca_lefe I'll believe the stronger version of that claim when it's independently verified. Open-source humanoid projects matter less for out-competing the well-funded players and more for keeping the barrier to entry low enough that new ideas and new people can actually get into the field.
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