First time building a robot arm before going full humanoid - good idea?
Re: First time building a robot arm before going full humanoid - good idea?
Genuine beginner question -
A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it to balance and walk reliably. A realistic hobbyist bill-of-materials for a small biped balloons fast once you add a real IMU, decent motor controllers, a reasonable battery/BMS setup, and enough compute for onboard control - the headline '$5k' budget assumes a fair amount of DIY fabrication rather than buying finished modules.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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scott.andersson5
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Re: First time building a robot arm before going full humanoid - good idea?
@ramirez77 I'd take that specific number with a grain of salt, honestly.
UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate. A first successful unassisted walk, from a standing start on a from-scratch project, commonly takes many months of part-time weekend work even for someone with a solid mechanical and software background - it's a genuinely hard milestone, not a weekend project.
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chloe_jack
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Re: First time building a robot arm before going full humanoid - good idea?
@scott.andersson5 I dealt with almost this exact situation.
The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget. Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch.
"The best actuator is the one that doesn't overheat."
Re: First time building a robot arm before going full humanoid - good idea?
I'll believe the stronger version of that claim when it's independently verified.
3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under repeated gear mesh loading) all matter a lot more than most beginners expect. Joining an existing robotics community (FRC, university clubs, maker spaces) before going fully solo is a common and effective way to pick up practical fabrication and control skills faster than working entirely alone from tutorials.
Re: First time building a robot arm before going full humanoid - good idea?
@dchen That's the official framing, at least - reality tends to lag a bit.
Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger, more capable build. The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget.
she/her | grad student, biped locomotion
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pierregreen
- Posts: 205
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Re: First time building a robot arm before going full humanoid - good idea?
+1 to this. Worth adding:
The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget. Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform.
she/her
Re: First time building a robot arm before going full humanoid - good idea?
I can speak to this a bit.
Group-buy arrangements for harder-to-source parts (small harmonic drives, precision bearings, custom PCBs) are a common way hobbyist communities work around the fact that specialty components are often only sold in industrial minimum-order quantities.
"Torque is a lifestyle."
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zoeanderson
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Re: First time building a robot arm before going full humanoid - good idea?
@ethan17 Follow-up question though -
Joining an existing robotics community (FRC, university clubs, maker spaces) before going fully solo is a common and effective way to pick up practical fabrication and control skills faster than working entirely alone from tutorials.
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charlesbianchi
- Posts: 157
- Joined: Fri Apr 18, 2025 2:51 am
Re: First time building a robot arm before going full humanoid - good idea?
@zoeanderson Just to be precise about one thing:
Group-buy arrangements for harder-to-source parts (small harmonic drives, precision bearings, custom PCBs) are a common way hobbyist communities work around the fact that specialty components are often only sold in industrial minimum-order quantities.
she/her
Re: First time building a robot arm before going full humanoid - good idea?
@charlesbianchi This matches what I've seen too.
A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it to balance and walk reliably.
he/him