Best humanoid fail videos and what actually went wrong technically

Open discussion on humanoid robots, the field in general, and anything that doesn't fit the boxes below.
rebecca_lefe
Posts: 56
Joined: Sun Nov 23, 2025 6:36 am

Best humanoid fail videos and what actually went wrong technically

Post by rebecca_lefe »

Something I keep coming back to and can't quite settle on my own. Open-source humanoid projects matter less for out-competing the well-funded players and more for keeping the barrier to entry low enough that new ideas and new people can actually get into the field. Legs earn their keep specifically where the environment wasn't redesigned for robots - stairs, curbs, uneven yards, cluttered floors - which is a smaller slice of real-world tasks than the marketing suggests. The 'humanoid' form factor mostly wins on infrastructure compatibility, not raw efficiency - stairs, doors, and tools were all built for a human body plan, so a legged, two-armed robot slots into existing spaces without retrofitting them. Interested in both agreement and pushback here.
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edward.nelson
Posts: 40
Joined: Tue Jun 02, 2026 2:23 pm

Re: Best humanoid fail videos and what actually went wrong technically

Post by edward.nelson »

Short answer: Elder care is one of the most emotionally appealing use cases and also one of the hardest, because it demands both physical safety around fragile people and social/communication skill that's still far behind the manipulation hype. Most flashy demo reels involve some amount of teleoperation, scripted sequencing, or cherry-picked takes - that's not necessarily dishonest, but it does mean the gap between 'demoed' and 'reliably autonomous in production' is still large.
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michaelroberts
Posts: 41
Joined: Sun Apr 05, 2026 8:34 pm

Re: Best humanoid fail videos and what actually went wrong technically

Post by michaelroberts »

This matches something I went through recently. 'General purpose' in 2026 mostly means 'can be reprogrammed for a new task without new hardware,' not 'can walk into any environment and figure things out unsupervised.'
"The best actuator is the one that doesn't overheat."
johnrossi
Posts: 119
Joined: Thu Jun 19, 2025 2:39 am

Re: Best humanoid fail videos and what actually went wrong technically

Post by johnrossi »

Can I ask a dumb follow-up - A recurring pattern in the field: a capability looks solved in a controlled demo, then takes another 18-24 months of engineering to become boringly reliable in the field. A genuinely underrated bottleneck is neither hardware nor pure ML - it's the unglamorous integration work of making perception, planning, and control agree with each other reliably for eight-hour shifts.
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williams84
Posts: 237
Joined: Sat Sep 28, 2024 8:50 am

Re: Best humanoid fail videos and what actually went wrong technically

Post by williams84 »

Genuinely curious - The uncanny valley matters a lot less in a warehouse than in a living room - nobody cares if a picking robot looks a little stiff, but a home-companion robot with a slightly-off gait reads as unsettling fast.
"The best actuator is the one that doesn't overheat."
carlossanchez
Posts: 155
Joined: Mon Feb 17, 2025 1:44 am

Re: Best humanoid fail videos and what actually went wrong technically

Post by carlossanchez »

@williams84 Appreciate the detailed answer. Roughly 7,000-8,000 commercial humanoids are estimated to be operational worldwide as of mid-2026, which sounds like a lot until you compare it to the millions of industrial arms already installed. A lot of the current wave genuinely is repackaged 2000s and 2010s research (ZMP walking, whole-body control, DARPA-era grasping) combined with two things that weren't available then: cheap high-torque-density actuators and large-scale learned policies.
"Torque is a lifestyle."
harmonicjen60
Posts: 64
Joined: Sat Feb 07, 2026 7:12 am

Re: Best humanoid fail videos and what actually went wrong technically

Post by harmonicjen60 »

@carlossanchez Slightly off-topic, but related: The labor-substitution narrative gets simplified a lot in pitch decks; the more honest framing right now is 'augmenting understaffed, high-turnover roles' rather than wholesale replacement. The safety case for humanoids working near people usually leans on compliant/backdrivable joints plus soft force limits, but there isn't yet a mature, widely-adopted standard equivalent to what industrial arms have had for decades.
mary.taylor6
Posts: 82
Joined: Tue Nov 11, 2025 10:51 pm

Re: Best humanoid fail videos and what actually went wrong technically

Post by mary.taylor6 »

+1 to this. Worth adding: Automotive plants ended up as the first serious proving ground for humanoids mostly because they already have structured environments, safety processes, and budget for automation - not because car assembly is uniquely suited to bipeds. Wheeled-torso designs solve 90% of warehouse and light-industrial tasks with far less complexity than a biped, which is exactly why so many 'humanoid' demos quietly have wheels under a skirt.
thomasmitchell
Posts: 49
Joined: Mon Apr 13, 2026 6:08 am

Re: Best humanoid fail videos and what actually went wrong technically

Post by thomasmitchell »

Related question - Automotive plants ended up as the first serious proving ground for humanoids mostly because they already have structured environments, safety processes, and budget for automation - not because car assembly is uniquely suited to bipeds. The uncanny valley matters a lot less in a warehouse than in a living room - nobody cares if a picking robot looks a little stiff, but a home-companion robot with a slightly-off gait reads as unsettling fast.
"The best actuator is the one that doesn't overheat."
vyoung
Posts: 51
Joined: Thu Mar 26, 2026 12:05 pm

Re: Best humanoid fail videos and what actually went wrong technically

Post by vyoung »

@thomasmitchell Same conclusion I've come to. Also worth noting: Elder care is one of the most emotionally appealing use cases and also one of the hardest, because it demands both physical safety around fragile people and social/communication skill that's still far behind the manipulation hype. The safety case for humanoids working near people usually leans on compliant/backdrivable joints plus soft force limits, but there isn't yet a mature, widely-adopted standard equivalent to what industrial arms have had for decades.
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