Struggling with balance control code - any beginner-friendly resources?
Re: Struggling with balance control code - any beginner-friendly resources?
@michaelroberts Pretty much this. One thing to add:
Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform.
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ethan.lewis5
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Re: Struggling with balance control code - any beginner-friendly resources?
@nicole10 Just to be precise about one thing:
A recurring lesson from hobbyist build logs: thermal management gets ignored until an actuator overheats and damages its own mounting hardware, at which point everyone suddenly starts caring about airflow and duty-cycle limits.
Opinions my own, not my employer's.
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carlossanchez
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Re: Struggling with balance control code - any beginner-friendly resources?
Agreed, and I'd add:
The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget.
"Torque is a lifestyle."
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jonathan.rao1
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Re: Struggling with balance control code - any beginner-friendly resources?
@carlossanchez Here's what I know on this:
Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger, more capable build. Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch.
Currently: 3D printing my way to bankruptcy.
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sandra_ivan
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Re: Struggling with balance control code - any beginner-friendly resources?
@jonathan.rao1 Tangent, but worth mentioning:
Joining an existing robotics community (FRC, university clubs, maker spaces) before going fully solo is a common and effective way to pick up practical fabrication and control skills faster than working entirely alone from tutorials. Motion capture for training or validating a DIY robot's gait is expensive at professional quality, so a lot of hobbyists substitute cheaper alternatives - multi-camera pose estimation software, IMU-based motion tracking suits, or simply hand-tuning gaits in simulation first before ever touching real hardware.
Opinions my own, not my employer's.
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harmonicjen60
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Re: Struggling with balance control code - any beginner-friendly resources?
This matches what I've seen too.
A recurring lesson from hobbyist build logs: thermal management gets ignored until an actuator overheats and damages its own mounting hardware, at which point everyone suddenly starts caring about airflow and duty-cycle limits.
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greta.carter
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Re: Struggling with balance control code - any beginner-friendly resources?
@harmonicjen60 That's the official framing, at least - reality tends to lag a bit.
3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under repeated gear mesh loading) all matter a lot more than most beginners expect.
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servosan90
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Re: Struggling with balance control code - any beginner-friendly resources?
I dealt with almost this exact situation.
Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger, more capable build.
he/him
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gimbalmar65
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Re: Struggling with balance control code - any beginner-friendly resources?
Worth being a little skeptical of the marketing angle here.
A first successful unassisted walk, from a standing start on a from-scratch project, commonly takes many months of part-time weekend work even for someone with a solid mechanical and software background - it's a genuinely hard milestone, not a weekend project.
Currently: 3D printing my way to bankruptcy.
Re: Struggling with balance control code - any beginner-friendly resources?
@gimbalmar65 One nitpick -
Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch.
Currently: 3D printing my way to bankruptcy.