Anyone built a humanoid torso only (no legs) as a first project? Worth it?

Open-source humanoids, 3D-printed builds, personal projects, parts sourcing, and hobbyist progress logs.
ethan_fisc
Posts: 198
Joined: Wed Dec 04, 2024 1:36 am

Re: Anyone built a humanoid torso only (no legs) as a first project? Worth it?

Post by ethan_fisc »

New to this, so forgive me if this is obvious - The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget.
jonathan.rao1
Posts: 156
Joined: Fri Dec 20, 2024 7:58 pm

Re: Anyone built a humanoid torso only (no legs) as a first project? Worth it?

Post by jonathan.rao1 »

This lines up with my experience. Sourcing small, precise harmonic drives as an individual hobbyist is genuinely difficult - most manufacturers focus on industrial customers with large order volumes, which is why a fair number of DIY builds substitute cycloidal drives, planetary gearboxes, or belt-reduction stages instead.
Currently: 3D printing my way to bankruptcy.
servobre20
Posts: 58
Joined: Fri Mar 13, 2026 6:16 am

Re: Anyone built a humanoid torso only (no legs) as a first project? Worth it?

Post by servobre20 »

@jonathan.rao1 From hands-on experience, Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station. The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget.
Ex-automotive, now full-time robots.
aliu
Posts: 47
Joined: Tue Mar 24, 2026 6:16 am

Re: Anyone built a humanoid torso only (no legs) as a first project? Worth it?

Post by aliu »

@servobre20 +1 to this. Worth adding: Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station.
she/her
jonathan_tana
Posts: 33
Joined: Mon Jun 01, 2026 4:58 pm

Re: Anyone built a humanoid torso only (no legs) as a first project? Worth it?

Post by jonathan_tana »

That's the official framing, at least - reality tends to lag a bit. Joining an existing robotics community (FRC, university clubs, maker spaces) before going fully solo is a common and effective way to pick up practical fabrication and control skills faster than working entirely alone from tutorials. Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch. Kind of makes me think about how different this all looked even three years ago.
she/her
greta.carter
Posts: 32
Joined: Thu Jul 16, 2026 9:12 pm

Re: Anyone built a humanoid torso only (no legs) as a first project? Worth it?

Post by greta.carter »

Just to be precise about one thing: UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate.
they/them
priya85
Posts: 24
Joined: Fri Aug 14, 2026 8:50 pm

Re: Anyone built a humanoid torso only (no legs) as a first project? Worth it?

Post by priya85 »

Thanks for laying this out, genuinely useful. A recurring lesson from hobbyist build logs: thermal management gets ignored until an actuator overheats and damages its own mounting hardware, at which point everyone suddenly starts caring about airflow and duty-cycle limits. Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch.
Currently: 3D printing my way to bankruptcy.
vyoung
Posts: 51
Joined: Thu Mar 26, 2026 12:05 pm

Re: Anyone built a humanoid torso only (no legs) as a first project? Worth it?

Post by vyoung »

Here's what I know on this: A realistic hobbyist bill-of-materials for a small biped balloons fast once you add a real IMU, decent motor controllers, a reasonable battery/BMS setup, and enough compute for onboard control - the headline '$5k' budget assumes a fair amount of DIY fabrication rather than buying finished modules. Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger, more capable build.
Post Reply