What's the interview process like for a controls engineer role at a humanoid startup?
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jonathan.rao1
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- Joined: Fri Dec 20, 2024 7:58 pm
Re: What's the interview process like for a controls engineer role at a humanoid startup?
@deborah59 I dealt with almost this exact situation.
A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design.
Currently: 3D printing my way to bankruptcy.
Re: What's the interview process like for a controls engineer role at a humanoid startup?
Agreed, and I'd add:
Transitioning from industrial automation into humanoid-specific roles is a increasingly common and viable path, since a lot of the underlying skills (motion control, safety systems, real-time software) transfer directly, even though the specific dynamics and learned-control components are new. 24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.
Re: What's the interview process like for a controls engineer role at a humanoid startup?
This lines up with my experience.
Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's high profile. RSS (Robotics: Science and Systems), ICRA, and the IEEE-RAS Humanoids conference are commonly cited as the most directly relevant venues for someone specifically interested in legged locomotion and humanoid control research, as opposed to broader AI/ML conferences.
Makes me wonder how this looks in another five years.
Watching this space closely since 2019.
Re: What's the interview process like for a controls engineer role at a humanoid startup?
Here's what I know on this:
In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become.
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gimbalmar65
- Posts: 86
- Joined: Sun Jul 13, 2025 4:14 am
Re: What's the interview process like for a controls engineer role at a humanoid startup?
@carter42 I can speak to this a bit.
A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design. Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's high profile.
Currently: 3D printing my way to bankruptcy.
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tariqlarsen
- Posts: 83
- Joined: Sun Jun 15, 2025 4:28 pm
Re: What's the interview process like for a controls engineer role at a humanoid startup?
@gimbalmar65 That's the official framing, at least - reality tends to lag a bit.
A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure. Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements.
"Torque is a lifestyle."
Re: What's the interview process like for a controls engineer role at a humanoid startup?
From what I've seen:
A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential.
they/them
Re: What's the interview process like for a controls engineer role at a humanoid startup?
@dubois35 That's the official framing, at least - reality tends to lag a bit.
A field-deployment or reliability engineer's day-to-day work leans much more toward diagnosing real-world failure patterns, managing spare-parts logistics, and working directly with the customer site than toward algorithm development - a genuinely different role than a lot of new grads expect going in.
Re: What's the interview process like for a controls engineer role at a humanoid startup?
To answer this directly:
In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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carol.robinson
- Posts: 153
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Re: What's the interview process like for a controls engineer role at a humanoid startup?
From hands-on experience,
RSS (Robotics: Science and Systems), ICRA, and the IEEE-RAS Humanoids conference are commonly cited as the most directly relevant venues for someone specifically interested in legged locomotion and humanoid control research, as opposed to broader AI/ML conferences.
they/them