What's your honest take on remote work options in hardware-heavy robotics roles?

Getting into the field, degree paths, labs, papers, internships, and career/salary discussion.
young56
Posts: 123
Joined: Mon Jun 09, 2025 5:26 pm

Re: What's your honest take on remote work options in hardware-heavy robotics roles?

Post by young56 »

Same conclusion I've come to. Also worth noting: Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements.
she/her | grad student, biped locomotion
servoken70
Posts: 179
Joined: Sun Nov 17, 2024 5:05 am

Re: What's your honest take on remote work options in hardware-heavy robotics roles?

Post by servoken70 »

Speaking from personal experience here, How much ML background a controls role actually requires varies a lot by company and team - some whole-body control positions remain heavily classical-optimization-focused, while others increasingly expect familiarity with reinforcement learning or imitation learning even for what used to be a purely classical-controls job.
Watching this space closely since 2019.
mohammed.rossi
Posts: 88
Joined: Fri Nov 07, 2025 9:46 pm

Re: What's your honest take on remote work options in hardware-heavy robotics roles?

Post by mohammed.rossi »

@servoken70 Can I ask a dumb follow-up - Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
george92
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Joined: Thu Sep 25, 2025 4:18 pm

Re: What's your honest take on remote work options in hardware-heavy robotics roles?

Post by george92 »

@mohammed.rossi Just to be precise about one thing: The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side.
she/her | grad student, biped locomotion
freya.smith
Posts: 72
Joined: Wed Feb 11, 2026 5:28 pm

Re: What's your honest take on remote work options in hardware-heavy robotics roles?

Post by freya.smith »

@george92 Minor factual note: The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side. A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design.
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camila.jackson0
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Joined: Wed Oct 09, 2024 1:27 am

Re: What's your honest take on remote work options in hardware-heavy robotics roles?

Post by camila.jackson0 »

Counterpoint: A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design. Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
Building > buying.
emma_whit
Posts: 73
Joined: Thu Dec 25, 2025 11:20 pm

Re: What's your honest take on remote work options in hardware-heavy robotics roles?

Post by emma_whit »

I'd take that specific number with a grain of salt, honestly. Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements. A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential.
james15
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Joined: Sun Oct 26, 2025 3:39 am

Re: What's your honest take on remote work options in hardware-heavy robotics roles?

Post by james15 »

@emma_whit Just to be precise about one thing: Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a meaningful premium over general robotics/automation roles.
ethan.lewis5
Posts: 65
Joined: Sat Apr 04, 2026 7:35 pm

Re: What's your honest take on remote work options in hardware-heavy robotics roles?

Post by ethan.lewis5 »

Speaking from personal experience here, Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements. In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become.
Opinions my own, not my employer's.
forgecam45
Posts: 53
Joined: Sat Feb 28, 2026 11:24 pm

Re: What's your honest take on remote work options in hardware-heavy robotics roles?

Post by forgecam45 »

@ethan.lewis5 I can speak to this a bit. Transitioning from industrial automation into humanoid-specific roles is a increasingly common and viable path, since a lot of the underlying skills (motion control, safety systems, real-time software) transfer directly, even though the specific dynamics and learned-control components are new.
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