If you could design a humanoid from scratch, what would you change first?

Open discussion on humanoid robots, the field in general, and anything that doesn't fit the boxes below.
camila.jackson0
Posts: 225
Joined: Wed Oct 09, 2024 1:27 am

If you could design a humanoid from scratch, what would you change first?

Post by camila.jackson0 »

Been meaning to post this for a while. Most flashy demo reels involve some amount of teleoperation, scripted sequencing, or cherry-picked takes - that's not necessarily dishonest, but it does mean the gap between 'demoed' and 'reliably autonomous in production' is still large. Elder care is one of the most emotionally appealing use cases and also one of the hardest, because it demands both physical safety around fragile people and social/communication skill that's still far behind the manipulation hype. Open-source humanoid projects matter less for out-competing the well-funded players and more for keeping the barrier to entry low enough that new ideas and new people can actually get into the field. Anyone want to poke holes in this?
Building > buying.
jhansen
Posts: 209
Joined: Sat Nov 02, 2024 8:27 am

Re: If you could design a humanoid from scratch, what would you change first?

Post by jhansen »

New to this, so forgive me if this is obvious - Automotive plants ended up as the first serious proving ground for humanoids mostly because they already have structured environments, safety processes, and budget for automation - not because car assembly is uniquely suited to bipeds.
sharonschmidt
Posts: 174
Joined: Mon Sep 30, 2024 7:31 am

Re: If you could design a humanoid from scratch, what would you change first?

Post by sharonschmidt »

@jhansen Can I ask a dumb follow-up - A recurring pattern in the field: a capability looks solved in a controlled demo, then takes another 18-24 months of engineering to become boringly reliable in the field.
Ex-automotive, now full-time robots.
jhansen
Posts: 209
Joined: Sat Nov 02, 2024 8:27 am

Re: If you could design a humanoid from scratch, what would you change first?

Post by jhansen »

@sharonschmidt Short answer: The labor-substitution narrative gets simplified a lot in pitch decks; the more honest framing right now is 'augmenting understaffed, high-turnover roles' rather than wholesale replacement.
camila.jackson0
Posts: 225
Joined: Wed Oct 09, 2024 1:27 am

Re: If you could design a humanoid from scratch, what would you change first?

Post by camila.jackson0 »

@jhansen Not sure I fully agree here. 'General purpose' in 2026 mostly means 'can be reprogrammed for a new task without new hardware,' not 'can walk into any environment and figure things out unsupervised.'
Building > buying.
zoeanderson
Posts: 243
Joined: Sat Oct 26, 2024 2:39 am

Re: If you could design a humanoid from scratch, what would you change first?

Post by zoeanderson »

Slight correction, though the overall point stands: Roughly 7,000-8,000 commercial humanoids are estimated to be operational worldwide as of mid-2026, which sounds like a lot until you compare it to the millions of industrial arms already installed. A lot of the current wave genuinely is repackaged 2000s and 2010s research (ZMP walking, whole-body control, DARPA-era grasping) combined with two things that weren't available then: cheap high-torque-density actuators and large-scale learned policies.
sharonschmidt
Posts: 174
Joined: Mon Sep 30, 2024 7:31 am

Re: If you could design a humanoid from scratch, what would you change first?

Post by sharonschmidt »

Ran into exactly this myself. Wheeled-torso designs solve 90% of warehouse and light-industrial tasks with far less complexity than a biped, which is exactly why so many 'humanoid' demos quietly have wheels under a skirt. The uncanny valley matters a lot less in a warehouse than in a living room - nobody cares if a picking robot looks a little stiff, but a home-companion robot with a slightly-off gait reads as unsettling fast.
Ex-automotive, now full-time robots.
dchen
Posts: 182
Joined: Wed Nov 13, 2024 6:51 am

Re: If you could design a humanoid from scratch, what would you change first?

Post by dchen »

Follow-up question though - The safety case for humanoids working near people usually leans on compliant/backdrivable joints plus soft force limits, but there isn't yet a mature, widely-adopted standard equivalent to what industrial arms have had for decades. A genuinely underrated bottleneck is neither hardware nor pure ML - it's the unglamorous integration work of making perception, planning, and control agree with each other reliably for eight-hour shifts.
emilyperez
Posts: 246
Joined: Mon Oct 28, 2024 8:03 pm

Re: If you could design a humanoid from scratch, what would you change first?

Post by emilyperez »

Small correction on one detail: The 'humanoid' form factor mostly wins on infrastructure compatibility, not raw efficiency - stairs, doors, and tools were all built for a human body plan, so a legged, two-armed robot slots into existing spaces without retrofitting them. Legs earn their keep specifically where the environment wasn't redesigned for robots - stairs, curbs, uneven yards, cluttered floors - which is a smaller slice of real-world tasks than the marketing suggests.
scott21
Posts: 256
Joined: Fri Oct 11, 2024 9:57 am

Re: If you could design a humanoid from scratch, what would you change first?

Post by scott21 »

@emilyperez Just to be precise about one thing: The uncanny valley matters a lot less in a warehouse than in a living room - nobody cares if a picking robot looks a little stiff, but a home-companion robot with a slightly-off gait reads as unsettling fast.
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