What's a good beginner sensor fusion project before tackling a full robot?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
joseph.robinson
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Re: What's a good beginner sensor fusion project before tackling a full robot?

Post by joseph.robinson »

@niklassantos Not to derail, but this reminds me of something adjacent: Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
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richard36
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Re: What's a good beginner sensor fusion project before tackling a full robot?

Post by richard36 »

New to this, so forgive me if this is obvious - Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
"The best actuator is the one that doesn't overheat."
amara.brown
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Re: What's a good beginner sensor fusion project before tackling a full robot?

Post by amara.brown »

I can speak to this a bit. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
Ex-automotive, now full-time robots.
diego.moore6
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Re: What's a good beginner sensor fusion project before tackling a full robot?

Post by diego.moore6 »

Pretty much this. One thing to add: Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
Building > buying.
park44
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Re: What's a good beginner sensor fusion project before tackling a full robot?

Post by park44 »

@diego.moore6 Worth being a little skeptical of the marketing angle here. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
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dchen
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Re: What's a good beginner sensor fusion project before tackling a full robot?

Post by dchen »

That's the official framing, at least - reality tends to lag a bit. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
richard36
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Re: What's a good beginner sensor fusion project before tackling a full robot?

Post by richard36 »

@dchen This matches something I went through recently. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
"The best actuator is the one that doesn't overheat."
deborah59
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Re: What's a good beginner sensor fusion project before tackling a full robot?

Post by deborah59 »

@richard36 Ran into exactly this myself. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Ex-automotive, now full-time robots.
michaelroberts
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Re: What's a good beginner sensor fusion project before tackling a full robot?

Post by michaelroberts »

@deborah59 I'd take that specific number with a grain of salt, honestly. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
"The best actuator is the one that doesn't overheat."
diego.moore6
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Joined: Thu May 08, 2025 8:48 am

Re: What's a good beginner sensor fusion project before tackling a full robot?

Post by diego.moore6 »

@michaelroberts Here's the relevant bit as far as I understand it: Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. Reminds me a bit of the early drone hobbyist scene, honestly.
Building > buying.
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