Depth sensing range limitations indoors vs outdoors
Re: Depth sensing range limitations indoors vs outdoors
@barbara.jones Same conclusion I've come to. Also worth noting:
Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Re: Depth sensing range limitations indoors vs outdoors
Genuine beginner question -
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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arjunsanchez
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Re: Depth sensing range limitations indoors vs outdoors
To answer this directly:
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: Depth sensing range limitations indoors vs outdoors
@arjunsanchez I'll believe the stronger version of that claim when it's independently verified.
IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
Re: Depth sensing range limitations indoors vs outdoors
New to this, so forgive me if this is obvious -
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: Depth sensing range limitations indoors vs outdoors
Worth being a little skeptical of the marketing angle here.
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
they/them
Re: Depth sensing range limitations indoors vs outdoors
@dubois35 Worth being a little skeptical of the marketing angle here.
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
"The best actuator is the one that doesn't overheat."
Re: Depth sensing range limitations indoors vs outdoors
I'd frame this differently.
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
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deborahperez
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- Joined: Sat Aug 31, 2024 4:22 am
Re: Depth sensing range limitations indoors vs outdoors
Same conclusion I've come to. Also worth noting:
SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
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sven.smith4
- Posts: 60
- Joined: Sat Feb 28, 2026 3:48 pm
Re: Depth sensing range limitations indoors vs outdoors
@deborahperez Here's what I know on this:
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
Kind of makes me think about how different this all looked even three years ago.
Opinions my own, not my employer's.