3-finger vs 5-finger designs - when does the extra finger actually pay off?
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williams84
- Posts: 237
- Joined: Sat Sep 28, 2024 8:50 am
Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
Speaking from personal experience here,
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
"The best actuator is the one that doesn't overheat."
Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
@williams84 Thanks for laying this out, genuinely useful.
A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
they/them
Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
Same conclusion I've come to. Also worth noting:
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
Building > buying.
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gimbalmar65
- Posts: 86
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Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
Genuinely curious -
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
Reminds me a bit of the early drone hobbyist scene, honestly.
Currently: 3D printing my way to bankruptcy.
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betty.king
- Posts: 87
- Joined: Sun Sep 14, 2025 8:37 am
Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
Short answer:
Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
Watching this space closely since 2019.
Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
Can I ask a dumb follow-up -
Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
Reminds me a bit of the early drone hobbyist scene, honestly.
she/her | grad student, biped locomotion
Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
Here's what I know on this:
Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
she/her
Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
@scott21 Slight correction, though the overall point stands:
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
This whole thread is a good reminder how young this field still is.
they/them
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barbara.jones
- Posts: 164
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Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
@ssantos Worth being a little skeptical of the marketing angle here.
Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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sarah.santos3
- Posts: 213
- Joined: Thu Feb 13, 2025 5:30 am
Re: 3-finger vs 5-finger designs - when does the extra finger actually pay off?
@barbara.jones Slightly off-topic, but related:
Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
they/them