Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@jessica_faro Just to be precise about one thing:
A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
Reminds me a bit of the early drone hobbyist scene, honestly.
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
Short answer:
In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
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pierregreen
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@lbianchi I can speak to this a bit.
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
she/her
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@pierregreen Just to be precise about one thing:
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
"Torque is a lifestyle."
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benjaminsanchez
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
Small correction on one detail:
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
Small correction on one detail:
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
she/her
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@park44 I'd push back on this a bit.
A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
"Torque is a lifestyle."
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carlossanchez
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
From what I've seen:
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
"Torque is a lifestyle."
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williams84
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
Genuinely curious -
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
"The best actuator is the one that doesn't overheat."
Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
I'll believe the stronger version of that claim when it's independently verified.
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
he/him