Anyone building a budget dexterous hand for a DIY project? Parts list?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
barbara.jones
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Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by barbara.jones »

Wanted to get this in front of people who actually know the space. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Would appreciate any first-hand accounts.
he/him | robotics hobbyist since the DARPA Grand Challenge days
ramirez77
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Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by ramirez77 »

Sorry if this is a basic question, but Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
he/him | robotics hobbyist since the DARPA Grand Challenge days
nicole57
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Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by nicole57 »

@ramirez77 One nitpick - Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
she/her | grad student, biped locomotion
jhansen
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Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by jhansen »

Sorry if this is a basic question, but Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
carol.robinson
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Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by carol.robinson »

@jhansen Related question - Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
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deborah59
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Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by deborah59 »

I can speak to this a bit. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
Ex-automotive, now full-time robots.
deborahperez
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Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by deborahperez »

Sorry if this is a basic question, but Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
ivan22
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Joined: Mon Mar 31, 2025 11:13 am

Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by ivan22 »

+1 to this. Worth adding: Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
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williams84
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Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by williams84 »

@ivan22 Yeah, this tracks with what I've read as well. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
"The best actuator is the one that doesn't overheat."
pierregreen
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Joined: Thu Dec 12, 2024 11:01 am

Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by pierregreen »

@williams84 One nitpick - Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
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