Sharing my failed first attempt at a tendon-driven hand - lessons inside

Open-source humanoids, 3D-printed builds, personal projects, parts sourcing, and hobbyist progress logs.
camila.jackson0
Posts: 225
Joined: Wed Oct 09, 2024 1:27 am

Sharing my failed first attempt at a tendon-driven hand - lessons inside

Post by camila.jackson0 »

Ran into this exact question at work this week and wanted a sanity check. A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it to balance and walk reliably. Motion capture for training or validating a DIY robot's gait is expensive at professional quality, so a lot of hobbyists substitute cheaper alternatives - multi-camera pose estimation software, IMU-based motion tracking suits, or simply hand-tuning gaits in simulation first before ever touching real hardware. What's everyone else's take?
Building > buying.
chloe_jack
Posts: 176
Joined: Sat Nov 30, 2024 12:42 pm

Re: Sharing my failed first attempt at a tendon-driven hand - lessons inside

Post by chloe_jack »

@camila.jackson0 Worth being a little skeptical of the marketing angle here. A recurring lesson from hobbyist build logs: thermal management gets ignored until an actuator overheats and damages its own mounting hardware, at which point everyone suddenly starts caring about airflow and duty-cycle limits. The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget.
"The best actuator is the one that doesn't overheat."
scott21
Posts: 256
Joined: Fri Oct 11, 2024 9:57 am

Re: Sharing my failed first attempt at a tendon-driven hand - lessons inside

Post by scott21 »

@chloe_jack This matches something I went through recently. Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform. Reminds me a bit of the early drone hobbyist scene, honestly.
she/her
chloe_jack
Posts: 176
Joined: Sat Nov 30, 2024 12:42 pm

Re: Sharing my failed first attempt at a tendon-driven hand - lessons inside

Post by chloe_jack »

This lines up with my experience. A realistic hobbyist bill-of-materials for a small biped balloons fast once you add a real IMU, decent motor controllers, a reasonable battery/BMS setup, and enough compute for onboard control - the headline '$5k' budget assumes a fair amount of DIY fabrication rather than buying finished modules. 3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under repeated gear mesh loading) all matter a lot more than most beginners expect.
"The best actuator is the one that doesn't overheat."
jonathan.rao1
Posts: 156
Joined: Fri Dec 20, 2024 7:58 pm

Re: Sharing my failed first attempt at a tendon-driven hand - lessons inside

Post by jonathan.rao1 »

@chloe_jack Here's what I know on this: Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger, more capable build.
Currently: 3D printing my way to bankruptcy.
emilyperez
Posts: 246
Joined: Mon Oct 28, 2024 8:03 pm

Re: Sharing my failed first attempt at a tendon-driven hand - lessons inside

Post by emilyperez »

@jonathan.rao1 Small correction on one detail: Group-buy arrangements for harder-to-source parts (small harmonic drives, precision bearings, custom PCBs) are a common way hobbyist communities work around the fact that specialty components are often only sold in industrial minimum-order quantities.
williams84
Posts: 237
Joined: Sat Sep 28, 2024 8:50 am

Re: Sharing my failed first attempt at a tendon-driven hand - lessons inside

Post by williams84 »

Thanks for laying this out, genuinely useful. UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate.
"The best actuator is the one that doesn't overheat."
jwang
Posts: 189
Joined: Wed Jan 22, 2025 7:28 pm

Re: Sharing my failed first attempt at a tendon-driven hand - lessons inside

Post by jwang »

This is a great summary, thanks. Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station.
jhansen
Posts: 209
Joined: Sat Nov 02, 2024 8:27 am

Re: Sharing my failed first attempt at a tendon-driven hand - lessons inside

Post by jhansen »

Sorry if this is a basic question, but Joining an existing robotics community (FRC, university clubs, maker spaces) before going fully solo is a common and effective way to pick up practical fabrication and control skills faster than working entirely alone from tutorials. Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch.
jonathan.rao1
Posts: 156
Joined: Fri Dec 20, 2024 7:58 pm

Re: Sharing my failed first attempt at a tendon-driven hand - lessons inside

Post by jonathan.rao1 »

This lines up with my experience. A first successful unassisted walk, from a standing start on a from-scratch project, commonly takes many months of part-time weekend work even for someone with a solid mechanical and software background - it's a genuinely hard milestone, not a weekend project.
Currently: 3D printing my way to bankruptcy.
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