LiDAR vs stereo depth cameras for humanoid navigation - what's actually winning?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
matthew43
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LiDAR vs stereo depth cameras for humanoid navigation - what's actually winning?

Post by matthew43 »

Curious what people here think about this. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem. Open to being corrected on the specifics.
he/him | robotics hobbyist since the DARPA Grand Challenge days
choi98
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Re: LiDAR vs stereo depth cameras for humanoid navigation - what's actually winning?

Post by choi98 »

This is exactly the kind of context I was looking for. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
Watching this space closely since 2019.
jonathan.rao1
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Re: LiDAR vs stereo depth cameras for humanoid navigation - what's actually winning?

Post by jonathan.rao1 »

I'd take that specific number with a grain of salt, honestly. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
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matthew43
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Re: LiDAR vs stereo depth cameras for humanoid navigation - what's actually winning?

Post by matthew43 »

@jonathan.rao1 I see it a little differently. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
he/him | robotics hobbyist since the DARPA Grand Challenge days
park44
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Re: LiDAR vs stereo depth cameras for humanoid navigation - what's actually winning?

Post by park44 »

@matthew43 Here's the relevant bit as far as I understand it: Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
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nicole57
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Re: LiDAR vs stereo depth cameras for humanoid navigation - what's actually winning?

Post by nicole57 »

One nitpick - Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
she/her | grad student, biped locomotion
jonathan.rao1
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Re: LiDAR vs stereo depth cameras for humanoid navigation - what's actually winning?

Post by jonathan.rao1 »

+1 to this. Worth adding: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
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noah_pate
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Re: LiDAR vs stereo depth cameras for humanoid navigation - what's actually winning?

Post by noah_pate »

@jonathan.rao1 I'll believe the stronger version of that claim when it's independently verified. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Kind of makes me think about how different this all looked even three years ago.
olga_lind
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Re: LiDAR vs stereo depth cameras for humanoid navigation - what's actually winning?

Post by olga_lind »

@noah_pate This is a great summary, thanks. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
deborah59
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Re: LiDAR vs stereo depth cameras for humanoid navigation - what's actually winning?

Post by deborah59 »

@olga_lind I'd take that specific number with a grain of salt, honestly. Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
Ex-automotive, now full-time robots.
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