Anyone working on multi-robot coordination for humanoids specifically?
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zoeanderson
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Re: Anyone working on multi-robot coordination for humanoids specifically?
Genuinely curious -
Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.
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carlossanchez
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Re: Anyone working on multi-robot coordination for humanoids specifically?
@zoeanderson Follow-up question though -
Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
"Torque is a lifestyle."
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scott.andersson5
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Re: Anyone working on multi-robot coordination for humanoids specifically?
@carlossanchez Here's what I know on this:
Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
Re: Anyone working on multi-robot coordination for humanoids specifically?
This matches what I've seen too.
Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.
"Torque is a lifestyle."
Re: Anyone working on multi-robot coordination for humanoids specifically?
@greta78 This is exactly the kind of context I was looking for.
OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.
This whole thread is a good reminder how young this field still is.
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ethan_fisc
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Re: Anyone working on multi-robot coordination for humanoids specifically?
Sorry if this is a basic question, but
Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.
Makes me wonder how this looks in another five years.
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zoeanderson
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Re: Anyone working on multi-robot coordination for humanoids specifically?
@ethan_fisc One nitpick -
Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
Makes me wonder how this looks in another five years.
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deborahperez
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Re: Anyone working on multi-robot coordination for humanoids specifically?
@zoeanderson That's the official framing, at least - reality tends to lag a bit.
Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
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karen.chen3
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Re: Anyone working on multi-robot coordination for humanoids specifically?
@deborahperez Small correction on one detail:
Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
they/them
Re: Anyone working on multi-robot coordination for humanoids specifically?
Can I ask a dumb follow-up -
ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.