Anyone working on multi-robot coordination for humanoids specifically?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
zoeanderson
Posts: 243
Joined: Sat Oct 26, 2024 2:39 am

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by zoeanderson »

Genuinely curious - Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.
carlossanchez
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Joined: Mon Feb 17, 2025 1:44 am

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by carlossanchez »

@zoeanderson Follow-up question though - Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
"Torque is a lifestyle."
scott.andersson5
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Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by scott.andersson5 »

@carlossanchez Here's what I know on this: Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
greta78
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Joined: Fri Jan 23, 2026 8:34 pm

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by greta78 »

This matches what I've seen too. Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.
"Torque is a lifestyle."
kim37
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Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by kim37 »

@greta78 This is exactly the kind of context I was looking for. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale. This whole thread is a good reminder how young this field still is.
ethan_fisc
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Joined: Wed Dec 04, 2024 1:36 am

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by ethan_fisc »

Sorry if this is a basic question, but Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. Makes me wonder how this looks in another five years.
zoeanderson
Posts: 243
Joined: Sat Oct 26, 2024 2:39 am

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by zoeanderson »

@ethan_fisc One nitpick - Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages. Makes me wonder how this looks in another five years.
deborahperez
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Joined: Sat Aug 31, 2024 4:22 am

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by deborahperez »

@zoeanderson That's the official framing, at least - reality tends to lag a bit. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
karen.chen3
Posts: 189
Joined: Mon Mar 10, 2025 1:30 pm

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by karen.chen3 »

@deborahperez Small correction on one detail: Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
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shill
Posts: 102
Joined: Wed Aug 20, 2025 3:09 pm

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by shill »

Can I ask a dumb follow-up - ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
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