What's the biggest manipulation failure mode you've personally seen in a demo?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
niklassantos
Posts: 36
Joined: Mon May 04, 2026 3:24 am

Re: What's the biggest manipulation failure mode you've personally seen in a demo?

Post by niklassantos »

Pretty much this. One thing to add: Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. Reminds me a bit of the early drone hobbyist scene, honestly.
servoken70
Posts: 179
Joined: Sun Nov 17, 2024 5:05 am

Re: What's the biggest manipulation failure mode you've personally seen in a demo?

Post by servoken70 »

@niklassantos From hands-on experience, Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
Watching this space closely since 2019.
choi98
Posts: 220
Joined: Sat Oct 12, 2024 12:32 am

Re: What's the biggest manipulation failure mode you've personally seen in a demo?

Post by choi98 »

I can speak to this a bit. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
Watching this space closely since 2019.
matthew.yamamoto0
Posts: 66
Joined: Sun Dec 14, 2025 8:43 pm

Re: What's the biggest manipulation failure mode you've personally seen in a demo?

Post by matthew.yamamoto0 »

I'll believe the stronger version of that claim when it's independently verified. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. Makes me wonder how this looks in another five years.
"Torque is a lifestyle."
ssantos
Posts: 105
Joined: Wed Sep 03, 2025 12:03 am

Re: What's the biggest manipulation failure mode you've personally seen in a demo?

Post by ssantos »

@matthew.yamamoto0 That's the official framing, at least - reality tends to lag a bit. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
they/them
freya.sokolov
Posts: 60
Joined: Sun Mar 08, 2026 12:23 pm

Re: What's the biggest manipulation failure mode you've personally seen in a demo?

Post by freya.sokolov »

That's the official framing, at least - reality tends to lag a bit. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
Ex-automotive, now full-time robots.
ethan.lewis5
Posts: 65
Joined: Sat Apr 04, 2026 7:35 pm

Re: What's the biggest manipulation failure mode you've personally seen in a demo?

Post by ethan.lewis5 »

@freya.sokolov This matches something I went through recently. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. This whole thread is a good reminder how young this field still is.
Opinions my own, not my employer's.
mary.taylor6
Posts: 82
Joined: Tue Nov 11, 2025 10:51 pm

Re: What's the biggest manipulation failure mode you've personally seen in a demo?

Post by mary.taylor6 »

I'd take that specific number with a grain of salt, honestly. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
byang
Posts: 142
Joined: Thu Apr 17, 2025 5:26 am

Re: What's the biggest manipulation failure mode you've personally seen in a demo?

Post by byang »

Not sure I fully agree here. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
"Torque is a lifestyle."
ethan_fisc
Posts: 198
Joined: Wed Dec 04, 2024 1:36 am

Re: What's the biggest manipulation failure mode you've personally seen in a demo?

Post by ethan_fisc »

Yeah, this tracks with what I've read as well. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
Post Reply