How much does prior automotive/aerospace experience actually transfer to this field?
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Slightly off-topic, but related:
24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Slight correction, though the overall point stands:
The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side. Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements.
they/them
Re: How much does prior automotive/aerospace experience actually transfer to this field?
@ssantos Here's the relevant bit as far as I understand it:
In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become. Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
Ex-automotive, now full-time robots.
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Can I ask a dumb follow-up -
Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
This whole thread is a good reminder how young this field still is.
they/them
Re: How much does prior automotive/aerospace experience actually transfer to this field?
This is exactly the kind of context I was looking for.
In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become.
he/him
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Same conclusion I've come to. Also worth noting:
Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a meaningful premium over general robotics/automation roles.
she/her
Re: How much does prior automotive/aerospace experience actually transfer to this field?
@erik_novi One nitpick -
Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements.
she/her | grad student, biped locomotion
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joseph_sing
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Re: How much does prior automotive/aerospace experience actually transfer to this field?
@young56 Yeah, this tracks with what I've read as well.
Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
"The best actuator is the one that doesn't overheat."
Re: How much does prior automotive/aerospace experience actually transfer to this field?
@joseph_sing Here's what I know on this:
Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's high profile.
Re: How much does prior automotive/aerospace experience actually transfer to this field?
@hill23 From what I've seen:
Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
they/them