Multi-camera calibration headaches on a full humanoid rig
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ethan_fisc
- Posts: 198
- Joined: Wed Dec 04, 2024 1:36 am
Re: Multi-camera calibration headaches on a full humanoid rig
One nitpick -
Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Re: Multi-camera calibration headaches on a full humanoid rig
Genuine beginner question -
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
Re: Multi-camera calibration headaches on a full humanoid rig
@jhansen I see it a little differently.
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
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williams84
- Posts: 237
- Joined: Sat Sep 28, 2024 8:50 am
Re: Multi-camera calibration headaches on a full humanoid rig
Yeah, this tracks with what I've read as well.
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
"The best actuator is the one that doesn't overheat."
Re: Multi-camera calibration headaches on a full humanoid rig
@williams84 To answer this directly:
Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
she/her
Re: Multi-camera calibration headaches on a full humanoid rig
I don't think that's quite right, for what it's worth.
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
Makes me wonder how this looks in another five years.