Multi-camera calibration headaches on a full humanoid rig

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
ethan_fisc
Posts: 198
Joined: Wed Dec 04, 2024 1:36 am

Re: Multi-camera calibration headaches on a full humanoid rig

Post by ethan_fisc »

One nitpick - Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
jhansen
Posts: 209
Joined: Sat Nov 02, 2024 8:27 am

Re: Multi-camera calibration headaches on a full humanoid rig

Post by jhansen »

Genuine beginner question - Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
dchen
Posts: 182
Joined: Wed Nov 13, 2024 6:51 am

Re: Multi-camera calibration headaches on a full humanoid rig

Post by dchen »

@jhansen I see it a little differently. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
williams84
Posts: 237
Joined: Sat Sep 28, 2024 8:50 am

Re: Multi-camera calibration headaches on a full humanoid rig

Post by williams84 »

Yeah, this tracks with what I've read as well. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
"The best actuator is the one that doesn't overheat."
park44
Posts: 156
Joined: Sat Nov 30, 2024 12:03 am

Re: Multi-camera calibration headaches on a full humanoid rig

Post by park44 »

@williams84 To answer this directly: Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
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carter42
Posts: 76
Joined: Thu Jul 24, 2025 12:10 am

Re: Multi-camera calibration headaches on a full humanoid rig

Post by carter42 »

I don't think that's quite right, for what it's worth. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Makes me wonder how this looks in another five years.
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