Do we need whiskers/proximity sensors, or is vision+tactile enough?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
scott.novikova7
Posts: 72
Joined: Fri Aug 08, 2025 1:06 am

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by scott.novikova7 »

@amandawhite This is a great summary, thanks. Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
kim37
Posts: 109
Joined: Mon Jul 21, 2025 11:21 pm

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by kim37 »

@scott.novikova7 Can I ask a dumb follow-up - Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
deborah59
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Joined: Mon Nov 18, 2024 9:37 am

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by deborah59 »

Yeah, this tracks with what I've read as well. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Ex-automotive, now full-time robots.
emily.walker2
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Joined: Sat Jul 11, 2026 7:53 pm

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by emily.walker2 »

Yeah, this tracks with what I've read as well. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
Building > buying.
samuel.campbell8
Posts: 41
Joined: Fri May 08, 2026 10:50 pm

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by samuel.campbell8 »

This matches what I've seen too. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Watching this space closely since 2019.
emily.kumar
Posts: 41
Joined: Fri Jan 30, 2026 2:42 pm

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by emily.kumar »

@samuel.campbell8 I'd push back on this a bit. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. Makes me wonder how this looks in another five years.
Currently: 3D printing my way to bankruptcy.
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