Domain randomization tricks that actually mattered for your sim2real transfer
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zoeanderson
- Posts: 243
- Joined: Sat Oct 26, 2024 2:39 am
Re: Domain randomization tricks that actually mattered for your sim2real transfer
@ramirez77 Ran into exactly this myself.
Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
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camila.jackson0
- Posts: 225
- Joined: Wed Oct 09, 2024 1:27 am
Re: Domain randomization tricks that actually mattered for your sim2real transfer
@zoeanderson This is exactly the kind of context I was looking for.
OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.
Building > buying.
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servoken70
- Posts: 179
- Joined: Sun Nov 17, 2024 5:05 am
Re: Domain randomization tricks that actually mattered for your sim2real transfer
Genuinely curious -
Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.
Watching this space closely since 2019.
Re: Domain randomization tricks that actually mattered for your sim2real transfer
To answer this directly:
Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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benjaminsanchez
- Posts: 180
- Joined: Fri Apr 18, 2025 1:58 am
Re: Domain randomization tricks that actually mattered for your sim2real transfer
Speaking from personal experience here,
'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.