Anyone building a budget dexterous hand for a DIY project? Parts list?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
nicole57
Posts: 208
Joined: Wed Dec 04, 2024 1:29 am

Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by nicole57 »

@pierregreen This raises a question for me - A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
she/her | grad student, biped locomotion
servoken70
Posts: 179
Joined: Sun Nov 17, 2024 5:05 am

Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by servoken70 »

Here's the relevant bit as far as I understand it: Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
Watching this space closely since 2019.
chloe_jack
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Joined: Sat Nov 30, 2024 12:42 pm

Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by chloe_jack »

Thanks for laying this out, genuinely useful. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
"The best actuator is the one that doesn't overheat."
jwang
Posts: 189
Joined: Wed Jan 22, 2025 7:28 pm

Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by jwang »

I dealt with almost this exact situation. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
diego.moore6
Posts: 155
Joined: Thu May 08, 2025 8:48 am

Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by diego.moore6 »

@jwang From what I've seen: Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
Building > buying.
yuki71
Posts: 163
Joined: Mon Jan 06, 2025 1:05 pm

Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by yuki71 »

Still learning the space, so correct me if wrong - A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
he/him | robotics hobbyist since the DARPA Grand Challenge days
sharonschmidt
Posts: 174
Joined: Mon Sep 30, 2024 7:31 am

Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by sharonschmidt »

Minor factual note: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
Ex-automotive, now full-time robots.
noah_pate
Posts: 169
Joined: Tue Nov 26, 2024 8:25 pm

Re: Anyone building a budget dexterous hand for a DIY project? Parts list?

Post by noah_pate »

@sharonschmidt Genuinely curious - Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
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