What's a realistic cycle life for a dexterous hand's tendons before replacement?
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karen.chen3
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What's a realistic cycle life for a dexterous hand's tendons before replacement?
Been lurking on this one for a while, finally decided to ask.
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
Happy to be told I'm wrong on any of this.
they/them
Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?
Pretty much this. One thing to add:
Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
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zoeanderson
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Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?
@jwang From what I've seen:
A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
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scott.andersson5
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Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?
@zoeanderson One nitpick -
Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
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ethan_fisc
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Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?
Worth being a little skeptical of the marketing angle here.
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
Kind of makes me think about how different this all looked even three years ago.
Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?
@ethan_fisc I'll believe the stronger version of that claim when it's independently verified.
Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?
Agreed, and I'd add:
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
he/him
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williams84
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Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?
Ran into exactly this myself.
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
"The best actuator is the one that doesn't overheat."
Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?
@williams84 From what I've seen:
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?
Can I ask a dumb follow-up -
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.