What's a realistic cycle life for a dexterous hand's tendons before replacement?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
karen.chen3
Posts: 189
Joined: Mon Mar 10, 2025 1:30 pm

What's a realistic cycle life for a dexterous hand's tendons before replacement?

Post by karen.chen3 »

Been lurking on this one for a while, finally decided to ask. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Happy to be told I'm wrong on any of this.
they/them
jwang
Posts: 189
Joined: Wed Jan 22, 2025 7:28 pm

Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?

Post by jwang »

Pretty much this. One thing to add: Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
zoeanderson
Posts: 243
Joined: Sat Oct 26, 2024 2:39 am

Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?

Post by zoeanderson »

@jwang From what I've seen: A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
scott.andersson5
Posts: 172
Joined: Sat Nov 02, 2024 8:39 pm

Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?

Post by scott.andersson5 »

@zoeanderson One nitpick - Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
ethan_fisc
Posts: 198
Joined: Wed Dec 04, 2024 1:36 am

Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?

Post by ethan_fisc »

Worth being a little skeptical of the marketing angle here. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Kind of makes me think about how different this all looked even three years ago.
jwang
Posts: 189
Joined: Wed Jan 22, 2025 7:28 pm

Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?

Post by jwang »

@ethan_fisc I'll believe the stronger version of that claim when it's independently verified. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
rao91
Posts: 100
Joined: Thu Jul 31, 2025 1:55 am

Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?

Post by rao91 »

Agreed, and I'd add: Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
he/him
williams84
Posts: 237
Joined: Sat Sep 28, 2024 8:50 am

Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?

Post by williams84 »

Ran into exactly this myself. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
"The best actuator is the one that doesn't overheat."
noah_pate
Posts: 169
Joined: Tue Nov 26, 2024 8:25 pm

Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?

Post by noah_pate »

@williams84 From what I've seen: Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
jwang
Posts: 189
Joined: Wed Jan 22, 2025 7:28 pm

Re: What's a realistic cycle life for a dexterous hand's tendons before replacement?

Post by jwang »

Can I ask a dumb follow-up - Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
Post Reply