Anyone tried liquid cooling for a DIY humanoid's actuators?
Anyone tried liquid cooling for a DIY humanoid's actuators?
Been thinking about this a lot lately.
Best-in-class lithium-ion cells used in humanoids are currently landing around 280-300 Wh/kg, which is respectable but still leaves battery mass as one of the largest single contributors to total robot weight. A BMS (battery management system) has to guard against transient current spikes from sudden gait changes or lifting motions, not just steady-state draw - peak current headroom and fast-acting protection logic matter as much as total capacity for real-world duty cycles. The average humanoid in 2026 carries under 2.5 kWh of battery capacity, with real-world runtimes clustering between two and four hours depending on how dynamic the workload is - static, low-motion tasks stretch runtime much further than continuous walking or lifting.
What's everyone else's take?
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servoken70
- Posts: 179
- Joined: Sun Nov 17, 2024 5:05 am
Re: Anyone tried liquid cooling for a DIY humanoid's actuators?
Can I ask a dumb follow-up -
Battery placement (torso-centered vs backpack vs distributed through the limbs) is a real tradeoff between center-of-mass/balance considerations and thermal/cooling access - a torso-centered pack helps balance but is harder to cool than a more exposed backpack placement.
Watching this space closely since 2019.
Re: Anyone tried liquid cooling for a DIY humanoid's actuators?
@servoken70 I can speak to this a bit.
Regenerative braking on humanoid joints can recover some energy during deceleration phases of walking, but the actual energy recovered is modest compared to a vehicle, since humanoid joints don't sustain the same continuous high-speed rotation that makes regen worthwhile in EVs.
Re: Anyone tried liquid cooling for a DIY humanoid's actuators?
I dealt with almost this exact situation.
Fast charging accelerates capacity fade over repeated cycles, so fleet operators generally have to choose between minimizing downtime (fast charging) and maximizing pack lifespan (slower charging or swap-based approaches) rather than getting both for free. Idle/standing power draw is often surprisingly close to a meaningful fraction of active walking power draw once you account for onboard compute, sensors, and balance-holding torque - 'doing nothing' still costs real energy on a humanoid.
Watching this space closely since 2019.
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emilyperez
- Posts: 246
- Joined: Mon Oct 28, 2024 8:03 pm
Re: Anyone tried liquid cooling for a DIY humanoid's actuators?
@choi98 One nitpick -
DC-DC conversion losses across all the individual actuator drivers add up across a whole robot - it's a less glamorous efficiency question than battery chemistry, but power electronics efficiency meaningfully affects real-world runtime too.
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pierregreen
- Posts: 205
- Joined: Thu Dec 12, 2024 11:01 am
Re: Anyone tried liquid cooling for a DIY humanoid's actuators?
@emilyperez Just to be precise about one thing:
Higher-voltage power architectures reduce resistive losses and current draw through the wiring harness for a given power level, which is part of why some newer platforms are moving away from lower-voltage packs as total system power demand climbs. There's no widely standardized safety certification specific to humanoid battery packs yet in most jurisdictions - deployments generally lean on adapted versions of existing standards for industrial battery systems and electrical safety rather than a purpose-built humanoid standard.
she/her
Re: Anyone tried liquid cooling for a DIY humanoid's actuators?
@pierregreen Same conclusion I've come to. Also worth noting:
Solid-state battery claims from platforms like XPeng's IRON, GAC's GoMate, and EngineAI's T800 are genuinely promising on paper for energy density and safety margins, but independent, large-scale field validation of those runtime claims is still fairly limited as of 2026 - it's real progress, not yet fully proven at scale. Hot-swappable battery packs solve the runtime bottleneck for continuous operations (like a 24/7 warehouse shift) without needing a much bigger, heavier pack, but they add mechanical complexity, a failure-prone connector interface, and logistics overhead for managing spare packs.
Re: Anyone tried liquid cooling for a DIY humanoid's actuators?
Genuinely curious -
Distributed power architectures (multiple smaller packs or local capacitor buffering near high-draw actuators) can reduce peak current demands on the main bus and improve fault isolation, at the cost of added complexity versus a single central pack.
Ex-automotive, now full-time robots.
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pierregreen
- Posts: 205
- Joined: Thu Dec 12, 2024 11:01 am
Re: Anyone tried liquid cooling for a DIY humanoid's actuators?
Minor factual note:
Thermal margin in a densely packed humanoid chassis is often the real limiting factor on sustained performance, not raw motor power - actuators get thermally throttled well before they'd hit their absolute torque limits, especially during repeated high-load cycles like continuous lifting.
she/her
Re: Anyone tried liquid cooling for a DIY humanoid's actuators?
@pierregreen To answer this directly:
The average humanoid in 2026 carries under 2.5 kWh of battery capacity, with real-world runtimes clustering between two and four hours depending on how dynamic the workload is - static, low-motion tasks stretch runtime much further than continuous walking or lifting. Regenerative braking on humanoid joints can recover some energy during deceleration phases of walking, but the actual energy recovered is modest compared to a vehicle, since humanoid joints don't sustain the same continuous high-speed rotation that makes regen worthwhile in EVs.