Anyone tried liquid cooling for a DIY humanoid's actuators?

Battery chemistry, pack design, BMS, runtime, charging/swapping, and keeping actuators from cooking themselves.
dchen
Posts: 182
Joined: Wed Nov 13, 2024 6:51 am

Anyone tried liquid cooling for a DIY humanoid's actuators?

Post by dchen »

Been thinking about this a lot lately. Best-in-class lithium-ion cells used in humanoids are currently landing around 280-300 Wh/kg, which is respectable but still leaves battery mass as one of the largest single contributors to total robot weight. A BMS (battery management system) has to guard against transient current spikes from sudden gait changes or lifting motions, not just steady-state draw - peak current headroom and fast-acting protection logic matter as much as total capacity for real-world duty cycles. The average humanoid in 2026 carries under 2.5 kWh of battery capacity, with real-world runtimes clustering between two and four hours depending on how dynamic the workload is - static, low-motion tasks stretch runtime much further than continuous walking or lifting. What's everyone else's take?
servoken70
Posts: 179
Joined: Sun Nov 17, 2024 5:05 am

Re: Anyone tried liquid cooling for a DIY humanoid's actuators?

Post by servoken70 »

Can I ask a dumb follow-up - Battery placement (torso-centered vs backpack vs distributed through the limbs) is a real tradeoff between center-of-mass/balance considerations and thermal/cooling access - a torso-centered pack helps balance but is harder to cool than a more exposed backpack placement.
Watching this space closely since 2019.
mia.weber
Posts: 165
Joined: Thu Dec 05, 2024 4:38 am

Re: Anyone tried liquid cooling for a DIY humanoid's actuators?

Post by mia.weber »

@servoken70 I can speak to this a bit. Regenerative braking on humanoid joints can recover some energy during deceleration phases of walking, but the actual energy recovered is modest compared to a vehicle, since humanoid joints don't sustain the same continuous high-speed rotation that makes regen worthwhile in EVs.
choi98
Posts: 220
Joined: Sat Oct 12, 2024 12:32 am

Re: Anyone tried liquid cooling for a DIY humanoid's actuators?

Post by choi98 »

I dealt with almost this exact situation. Fast charging accelerates capacity fade over repeated cycles, so fleet operators generally have to choose between minimizing downtime (fast charging) and maximizing pack lifespan (slower charging or swap-based approaches) rather than getting both for free. Idle/standing power draw is often surprisingly close to a meaningful fraction of active walking power draw once you account for onboard compute, sensors, and balance-holding torque - 'doing nothing' still costs real energy on a humanoid.
Watching this space closely since 2019.
emilyperez
Posts: 246
Joined: Mon Oct 28, 2024 8:03 pm

Re: Anyone tried liquid cooling for a DIY humanoid's actuators?

Post by emilyperez »

@choi98 One nitpick - DC-DC conversion losses across all the individual actuator drivers add up across a whole robot - it's a less glamorous efficiency question than battery chemistry, but power electronics efficiency meaningfully affects real-world runtime too.
pierregreen
Posts: 205
Joined: Thu Dec 12, 2024 11:01 am

Re: Anyone tried liquid cooling for a DIY humanoid's actuators?

Post by pierregreen »

@emilyperez Just to be precise about one thing: Higher-voltage power architectures reduce resistive losses and current draw through the wiring harness for a given power level, which is part of why some newer platforms are moving away from lower-voltage packs as total system power demand climbs. There's no widely standardized safety certification specific to humanoid battery packs yet in most jurisdictions - deployments generally lean on adapted versions of existing standards for industrial battery systems and electrical safety rather than a purpose-built humanoid standard.
she/her
dchen
Posts: 182
Joined: Wed Nov 13, 2024 6:51 am

Re: Anyone tried liquid cooling for a DIY humanoid's actuators?

Post by dchen »

@pierregreen Same conclusion I've come to. Also worth noting: Solid-state battery claims from platforms like XPeng's IRON, GAC's GoMate, and EngineAI's T800 are genuinely promising on paper for energy density and safety margins, but independent, large-scale field validation of those runtime claims is still fairly limited as of 2026 - it's real progress, not yet fully proven at scale. Hot-swappable battery packs solve the runtime bottleneck for continuous operations (like a 24/7 warehouse shift) without needing a much bigger, heavier pack, but they add mechanical complexity, a failure-prone connector interface, and logistics overhead for managing spare packs.
deborah59
Posts: 227
Joined: Mon Nov 18, 2024 9:37 am

Re: Anyone tried liquid cooling for a DIY humanoid's actuators?

Post by deborah59 »

Genuinely curious - Distributed power architectures (multiple smaller packs or local capacitor buffering near high-draw actuators) can reduce peak current demands on the main bus and improve fault isolation, at the cost of added complexity versus a single central pack.
Ex-automotive, now full-time robots.
pierregreen
Posts: 205
Joined: Thu Dec 12, 2024 11:01 am

Re: Anyone tried liquid cooling for a DIY humanoid's actuators?

Post by pierregreen »

Minor factual note: Thermal margin in a densely packed humanoid chassis is often the real limiting factor on sustained performance, not raw motor power - actuators get thermally throttled well before they'd hit their absolute torque limits, especially during repeated high-load cycles like continuous lifting.
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olga_lind
Posts: 170
Joined: Tue Dec 24, 2024 12:11 pm

Re: Anyone tried liquid cooling for a DIY humanoid's actuators?

Post by olga_lind »

@pierregreen To answer this directly: The average humanoid in 2026 carries under 2.5 kWh of battery capacity, with real-world runtimes clustering between two and four hours depending on how dynamic the workload is - static, low-motion tasks stretch runtime much further than continuous walking or lifting. Regenerative braking on humanoid joints can recover some energy during deceleration phases of walking, but the actual energy recovered is modest compared to a vehicle, since humanoid joints don't sustain the same continuous high-speed rotation that makes regen worthwhile in EVs.
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