How much of a humanoid's total weight is battery vs everything else?
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scott.andersson5
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How much of a humanoid's total weight is battery vs everything else?
Not sure if this has been discussed before, but here goes.
A BMS (battery management system) has to guard against transient current spikes from sudden gait changes or lifting motions, not just steady-state draw - peak current headroom and fast-acting protection logic matter as much as total capacity for real-world duty cycles. Hot-swappable battery packs solve the runtime bottleneck for continuous operations (like a 24/7 warehouse shift) without needing a much bigger, heavier pack, but they add mechanical complexity, a failure-prone connector interface, and logistics overhead for managing spare packs. Best-in-class lithium-ion cells used in humanoids are currently landing around 280-300 Wh/kg, which is respectable but still leaves battery mass as one of the largest single contributors to total robot weight.
Genuinely not sure where I land on this, so discuss.
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ethan_fisc
- Posts: 198
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Re: How much of a humanoid's total weight is battery vs everything else?
Still learning the space, so correct me if wrong -
Solid-state battery claims from platforms like XPeng's IRON, GAC's GoMate, and EngineAI's T800 are genuinely promising on paper for energy density and safety margins, but independent, large-scale field validation of those runtime claims is still fairly limited as of 2026 - it's real progress, not yet fully proven at scale.
Re: How much of a humanoid's total weight is battery vs everything else?
Slight correction, though the overall point stands:
Fast charging accelerates capacity fade over repeated cycles, so fleet operators generally have to choose between minimizing downtime (fast charging) and maximizing pack lifespan (slower charging or swap-based approaches) rather than getting both for free.
Opinions my own, not my employer's.
Re: How much of a humanoid's total weight is battery vs everything else?
@barbara50 Tangent, but worth mentioning:
There's no widely standardized safety certification specific to humanoid battery packs yet in most jurisdictions - deployments generally lean on adapted versions of existing standards for industrial battery systems and electrical safety rather than a purpose-built humanoid standard. Thermal margin in a densely packed humanoid chassis is often the real limiting factor on sustained performance, not raw motor power - actuators get thermally throttled well before they'd hit their absolute torque limits, especially during repeated high-load cycles like continuous lifting.
she/her
Re: How much of a humanoid's total weight is battery vs everything else?
@park44 Just to be precise about one thing:
Tesla's Optimus Gen 2 reportedly carries roughly a 2.3 kWh pack and manages about two hours of dynamic work, while Unitree's H1 runs a smaller 0.864 kWh pack good for under four hours of largely static operation - a useful illustration of how battery size and workload type both drive runtime. Distributed power architectures (multiple smaller packs or local capacitor buffering near high-draw actuators) can reduce peak current demands on the main bus and improve fault isolation, at the cost of added complexity versus a single central pack.
Reminds me a bit of the early drone hobbyist scene, honestly.
he/him
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deborahperez
- Posts: 279
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Re: How much of a humanoid's total weight is battery vs everything else?
I don't think that's quite right, for what it's worth.
Idle/standing power draw is often surprisingly close to a meaningful fraction of active walking power draw once you account for onboard compute, sensors, and balance-holding torque - 'doing nothing' still costs real energy on a humanoid.
Re: How much of a humanoid's total weight is battery vs everything else?
@deborahperez That's the official framing, at least - reality tends to lag a bit.
DC-DC conversion losses across all the individual actuator drivers add up across a whole robot - it's a less glamorous efficiency question than battery chemistry, but power electronics efficiency meaningfully affects real-world runtime too.
Watching this space closely since 2019.
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ethan_fisc
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- Joined: Wed Dec 04, 2024 1:36 am
Re: How much of a humanoid's total weight is battery vs everything else?
Here's the relevant bit as far as I understand it:
Regenerative braking on humanoid joints can recover some energy during deceleration phases of walking, but the actual energy recovered is modest compared to a vehicle, since humanoid joints don't sustain the same continuous high-speed rotation that makes regen worthwhile in EVs.
Re: How much of a humanoid's total weight is battery vs everything else?
New to this, so forgive me if this is obvious -
Battery placement (torso-centered vs backpack vs distributed through the limbs) is a real tradeoff between center-of-mass/balance considerations and thermal/cooling access - a torso-centered pack helps balance but is harder to cool than a more exposed backpack placement.
he/him | robotics hobbyist since the DARPA Grand Challenge days
Re: How much of a humanoid's total weight is battery vs everything else?
@ramirez77 +1 to this. Worth adding:
The average humanoid in 2026 carries under 2.5 kWh of battery capacity, with real-world runtimes clustering between two and four hours depending on how dynamic the workload is - static, low-motion tasks stretch runtime much further than continuous walking or lifting.
he/him