How much of a humanoid's total weight is battery vs everything else?

Battery chemistry, pack design, BMS, runtime, charging/swapping, and keeping actuators from cooking themselves.
scott.andersson5
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How much of a humanoid's total weight is battery vs everything else?

Post by scott.andersson5 »

Not sure if this has been discussed before, but here goes. A BMS (battery management system) has to guard against transient current spikes from sudden gait changes or lifting motions, not just steady-state draw - peak current headroom and fast-acting protection logic matter as much as total capacity for real-world duty cycles. Hot-swappable battery packs solve the runtime bottleneck for continuous operations (like a 24/7 warehouse shift) without needing a much bigger, heavier pack, but they add mechanical complexity, a failure-prone connector interface, and logistics overhead for managing spare packs. Best-in-class lithium-ion cells used in humanoids are currently landing around 280-300 Wh/kg, which is respectable but still leaves battery mass as one of the largest single contributors to total robot weight. Genuinely not sure where I land on this, so discuss.
ethan_fisc
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Re: How much of a humanoid's total weight is battery vs everything else?

Post by ethan_fisc »

Still learning the space, so correct me if wrong - Solid-state battery claims from platforms like XPeng's IRON, GAC's GoMate, and EngineAI's T800 are genuinely promising on paper for energy density and safety margins, but independent, large-scale field validation of those runtime claims is still fairly limited as of 2026 - it's real progress, not yet fully proven at scale.
barbara50
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Re: How much of a humanoid's total weight is battery vs everything else?

Post by barbara50 »

Slight correction, though the overall point stands: Fast charging accelerates capacity fade over repeated cycles, so fleet operators generally have to choose between minimizing downtime (fast charging) and maximizing pack lifespan (slower charging or swap-based approaches) rather than getting both for free.
Opinions my own, not my employer's.
park44
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Re: How much of a humanoid's total weight is battery vs everything else?

Post by park44 »

@barbara50 Tangent, but worth mentioning: There's no widely standardized safety certification specific to humanoid battery packs yet in most jurisdictions - deployments generally lean on adapted versions of existing standards for industrial battery systems and electrical safety rather than a purpose-built humanoid standard. Thermal margin in a densely packed humanoid chassis is often the real limiting factor on sustained performance, not raw motor power - actuators get thermally throttled well before they'd hit their absolute torque limits, especially during repeated high-load cycles like continuous lifting.
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kwilliams
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Re: How much of a humanoid's total weight is battery vs everything else?

Post by kwilliams »

@park44 Just to be precise about one thing: Tesla's Optimus Gen 2 reportedly carries roughly a 2.3 kWh pack and manages about two hours of dynamic work, while Unitree's H1 runs a smaller 0.864 kWh pack good for under four hours of largely static operation - a useful illustration of how battery size and workload type both drive runtime. Distributed power architectures (multiple smaller packs or local capacitor buffering near high-draw actuators) can reduce peak current demands on the main bus and improve fault isolation, at the cost of added complexity versus a single central pack. Reminds me a bit of the early drone hobbyist scene, honestly.
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deborahperez
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Re: How much of a humanoid's total weight is battery vs everything else?

Post by deborahperez »

I don't think that's quite right, for what it's worth. Idle/standing power draw is often surprisingly close to a meaningful fraction of active walking power draw once you account for onboard compute, sensors, and balance-holding torque - 'doing nothing' still costs real energy on a humanoid.
mia_lars
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Re: How much of a humanoid's total weight is battery vs everything else?

Post by mia_lars »

@deborahperez That's the official framing, at least - reality tends to lag a bit. DC-DC conversion losses across all the individual actuator drivers add up across a whole robot - it's a less glamorous efficiency question than battery chemistry, but power electronics efficiency meaningfully affects real-world runtime too.
Watching this space closely since 2019.
ethan_fisc
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Joined: Wed Dec 04, 2024 1:36 am

Re: How much of a humanoid's total weight is battery vs everything else?

Post by ethan_fisc »

Here's the relevant bit as far as I understand it: Regenerative braking on humanoid joints can recover some energy during deceleration phases of walking, but the actual energy recovered is modest compared to a vehicle, since humanoid joints don't sustain the same continuous high-speed rotation that makes regen worthwhile in EVs.
ramirez77
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Re: How much of a humanoid's total weight is battery vs everything else?

Post by ramirez77 »

New to this, so forgive me if this is obvious - Battery placement (torso-centered vs backpack vs distributed through the limbs) is a real tradeoff between center-of-mass/balance considerations and thermal/cooling access - a torso-centered pack helps balance but is harder to cool than a more exposed backpack placement.
he/him | robotics hobbyist since the DARPA Grand Challenge days
kwilliams
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Re: How much of a humanoid's total weight is battery vs everything else?

Post by kwilliams »

@ramirez77 +1 to this. Worth adding: The average humanoid in 2026 carries under 2.5 kWh of battery capacity, with real-world runtimes clustering between two and four hours depending on how dynamic the workload is - static, low-motion tasks stretch runtime much further than continuous walking or lifting.
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