What sensor fusion architecture do you actually trust for balance control?
What sensor fusion architecture do you actually trust for balance control?
Genuinely split on this one, wanted outside opinions.
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Interested in both agreement and pushback here.
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emilyperez
- Posts: 246
- Joined: Mon Oct 28, 2024 8:03 pm
Re: What sensor fusion architecture do you actually trust for balance control?
@noah_pate I see it a little differently.
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
Re: What sensor fusion architecture do you actually trust for balance control?
@emilyperez Same conclusion I've come to. Also worth noting:
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
she/her
Re: What sensor fusion architecture do you actually trust for balance control?
From hands-on experience,
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
"The best actuator is the one that doesn't overheat."
Re: What sensor fusion architecture do you actually trust for balance control?
Counterpoint:
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
"Torque is a lifestyle."
Re: What sensor fusion architecture do you actually trust for balance control?
Follow-up question though -
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
he/him
Re: What sensor fusion architecture do you actually trust for balance control?
@kwilliams This lines up with my experience.
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
they/them
Re: What sensor fusion architecture do you actually trust for balance control?
Same conclusion I've come to. Also worth noting:
SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
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karen.chen3
- Posts: 189
- Joined: Mon Mar 10, 2025 1:30 pm
Re: What sensor fusion architecture do you actually trust for balance control?
Here's the relevant bit as far as I understand it:
IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
they/them
Re: What sensor fusion architecture do you actually trust for balance control?
@karen.chen3 That's the official framing, at least - reality tends to lag a bit.
Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
she/her