What sensor fusion architecture do you actually trust for balance control?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
noah_pate
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What sensor fusion architecture do you actually trust for balance control?

Post by noah_pate »

Genuinely split on this one, wanted outside opinions. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Interested in both agreement and pushback here.
emilyperez
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Re: What sensor fusion architecture do you actually trust for balance control?

Post by emilyperez »

@noah_pate I see it a little differently. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
scott21
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Re: What sensor fusion architecture do you actually trust for balance control?

Post by scott21 »

@emilyperez Same conclusion I've come to. Also worth noting: Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
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rossi30
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Re: What sensor fusion architecture do you actually trust for balance control?

Post by rossi30 »

From hands-on experience, Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
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byang
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Re: What sensor fusion architecture do you actually trust for balance control?

Post by byang »

Counterpoint: Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
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kwilliams
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Re: What sensor fusion architecture do you actually trust for balance control?

Post by kwilliams »

Follow-up question though - Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
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dubois35
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Re: What sensor fusion architecture do you actually trust for balance control?

Post by dubois35 »

@kwilliams This lines up with my experience. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
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noah_pate
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Re: What sensor fusion architecture do you actually trust for balance control?

Post by noah_pate »

Same conclusion I've come to. Also worth noting: SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
karen.chen3
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Re: What sensor fusion architecture do you actually trust for balance control?

Post by karen.chen3 »

Here's the relevant bit as far as I understand it: IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
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scott21
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Re: What sensor fusion architecture do you actually trust for balance control?

Post by scott21 »

@karen.chen3 That's the official framing, at least - reality tends to lag a bit. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
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